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Jan 18 2009, 01:06 AM
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#1
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![]() Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Hi Vlad et all,
Just wanted to bring this to your attention when starting a new game with Bdash 166 BGT101 and TS 702 the starting XP is as if starting a BG2 game. I don't even know where to look, as in what file gets changed. Also, after installing NeJ691 +694 after TS as per your instructions, the starting XP is the same so it is definitely TS doing some kind of change. Sorry I could not be more help. Cheers, Hoppy This post has been edited by Hoppy: Jan 25 2009, 12:07 AM -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Jan 26 2009, 11:35 PM
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#2
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![]() Mod Developer Posts: 1400 Joined: 19-April 05 |
Thanks, Hoppy.
Yes, I am aware of this issue. I brought "Continuous Yoshimo" back in v7.02. So, he won't leave your party anymore in Chapter 6 to meet you in Saradush, and he won't die in AR4500. This is of course for the price of patching EXE. There is no other way to preserve Yoshimo continuously between SoA and ToB. I'd love to see the WeiDU code, which would re-patch the initial XP after installing TS v7.02. |
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Hoppy TS 7.02 and BGT 101 incompatibility Jan 18 2009, 01:06 AM
Hoppy Extra note:
This does not happen with TS6.11 ins... Jan 19 2009, 05:55 PM
Jarno Mikkola Well, perhaps the TS 7.02 overwrites the bgmain.ex... Jan 26 2009, 10:10 AM
Hoppy there was an XPpatcher in the really old BGT(non W... Jan 26 2009, 05:36 PM
The Bigg COPY_EXISTING bgmain.exe bgmain.exe
REPLACE_TEXTUA... Jan 26 2009, 11:40 PM
Hoppy COPY_EXISTING bgmain.exe bgmain.exe
REPLACE_TEXTUA... Jan 27 2009, 03:55 PM
The Bigg Er, now that I think of it this code is "Bigg... Jan 27 2009, 05:28 PM
Vlad Thank you!
Actually, I do this:
COPY_EXISTIN... Jan 30 2009, 02:27 PM
Hoppy Thank you!
Actually, I do this:
COPY_EXISTIN... Jan 31 2009, 11:07 PM
Vlad No, it shouldn't be a separate addition. Just ... Feb 1 2009, 11:59 AM![]() ![]() |
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