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#1
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![]() ![]() Premium Member Posts: 75 Joined: 3-March 08 ![]() |
I loved the improved minotaurs and their smite like ability and I appreciate the fact that because of their legendary affinity for labyrinths they are immune to maze and imprisonment spells. I am a little disappointed however that they are so easily knocked out by emotion and greater command. If their mental powers are so strong that the fore mentioned (very powerful) spells have no effect then surely it makes sense that the latter (much weaker) mind spells should have no effect as well. They would become a more worthy mid level opponent. Any thoughts about introducing a minotaur king or two?
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Thanks for the input, Frazurblu!
I loved the improved minotaurs and their smite like ability and I appreciate the fact that because of their legendary affinity for labyrinths they are immune to maze and imprisonment spells. Actually, Minotaurs are not immune to imprisonment. In v5, they are immune to Maze, Fear, Confusion, Charm and backstab. And also, have their pnp abilities of grappling and charging. In v6, they will be immune to unconsciousness (hence, immune to emotion and greater command), hold, stun and level drain as well. These new immunties are added specially because a new spell (Monster Summoning IV) is introduced to the game which summons minotaurs and the player can also have them at their side. QUOTE Any thoughts about introducing a minotaur king or two? I actually had the idea of adding a minotaur king to Firkraag's maze, but then replaced the idea with adding a new encounter with some other new creature. The minotaur king idea could fit well with the fact that the area was a "maze"; but the new creature also fits very well with the idea of a "tomb" which is there in that area as you know. -------------------- Improved Anvil
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