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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 5 Joined: 3-January 09 ![]() |
I am planning a runthrough with IA v5, but before I do I'd like to be enlightened to some of it's tweak so I don't plan out a lot of characters that later on doesn't work out. For example, I was trying out a F/T/M with UAI just recently, and the first thing that struck me is that most items aren't even importable by SK. Hence I can't really try it out myself. However, some items are, and when I tried equipping the Eternal Melody and Amulet of Hades, those items would instantly find their way back into my inventory. In fact, the only item that actually worked on my planned F/T/M was the girdle of cloud giant.
First of all, I assume this is intended for those items. My question is is that is the deal with every character-specific item in the game. I recently read a thread about soloing the EDE and someone had tried it with a no xp-cap F/T/M (much like the one I had in mind) and claimed to have used the Judgment Day, which reads in it's destription that it should not be usable by that class. So, I would like to know which of the following items that a F/T/M can assamble and use;
Also, is there any way to override this put-in-backpack-thing? I know it's there for good intentions, but if there was a nice override file which would remove them I would gladly use it. Thanks in advance, Hidd This post has been edited by Hidd: Jan 4 2009, 03:49 AM |
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#2
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Forum Member Posts: 476 Joined: 9-September 07 ![]() |
QUOTE Judgement Day Eternal Melody Memory of the Apprenti Improved Boots of The Ranger Lord Grandfather of Assassins +5 Nature's Gift/Elven Ancient Expertise/Potion of Superior Mentality The Truth Jansen Adventure Wear Of these, only the Grandfather of Assassins can be wielded by a F/M/T. Drinking the potions will lead to certain adverse consequences if you are just using UAI to do so (not of the correct class). The rest cannot be wielded in IA v5, but I think they could in IA v4.2. In fact, you would not be able to even get the components for Judgment Day, and would be highly unlikely to forge the Cloak of Apprenti in IA v5 with your current F/M/T protagonist. |
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#3
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Forum Member Posts: 5 Joined: 3-January 09 ![]() |
Of these, only the Grandfather of Assassins can be wielded by a F/M/T. Drinking the potions will lead to certain adverse consequences if you are just using UAI to do so (not of the correct class). The rest cannot be wielded in IA v5, but I think they could in IA v4.2. In fact, you would not be able to even get the components for Judgment Day, and would be highly unlikely to forge the Cloak of Apprenti in IA v5 with your current F/M/T protagonist. Well, that's both good and bad. It will make the runthrough more difficult, but it'll save a lot of time and effort now that I only have to make the grandfather, the dragon lord, the improved gaxx and the cloud giant girdle. Also it'll leave some content - items and battles - for the next runthrough, the "serious" one. The grandfather was the weapon I wanted the most, anyway. Judgement day seems nice, but constant improved haste and tripple assassination feels slighty better. I'll have 25 str anyway and as a mage I don't really need those buffs anyway. Now the only question that comes to mind is if this mod affects the vanilla items as well, but I guess I can find that out pretty fast in SK. Oh, and one other that I suppose is mostly directed to the mod's creator; is there a CLUAConsole commando for the Judgement Day fights? Like in the solaufein mod you can face the Elipse party at anytime by CLUAing the creature "SolaSpy1" into the game. Anyway, thanks for the quick answer. ![]() |
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