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> New HLA's for Swashbucklers
Sikret
post Oct 19 2008, 09:11 AM
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Swashbucklers will no longer have access to "Use Any Item" HLA. Instead, I decided to add other HLA's for them. So far, four HLA's are added:

They already had access to one warrior HLA; so, I decided to add three more (though the total numbers of these new HLA's they can pick are fewer than the numbers a warrior can pick):

- Hardiness
- Critical Strike
- Resist Magic

I also added one new HLA:

- Acrobatic Combat

Description:

By using this ability, a high level swashbuckler can improve his agility and fighting expertise (in both defense and attack) to an extraordinary level. Acrobatic Combat grants +6 bonus to AC and +3 bonus to THAC0 for 5 rounds.

Suggestions for more new HLA's are welcome.*

Thanks.

* Ideas for new HLA's should be original (not copied or taken from other mods).

This post has been edited by Sikret: Oct 21 2008, 10:06 AM
Reason for edit: Fixing typos


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Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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geh4th
post Oct 26 2008, 02:05 AM
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I understand that Sikret is, as he said above, "not a big fan of adding attacks per round", but if I read correctly he also went on to say that this is buggy when going over 10 per round.

If I have the math right, adding a small number - even just 1/2 per round - might give the Swash some usefulness while not ever even approaching the 10 per round level. A vanilla Swashbuckler can't get more than 1 attack per round by profession; they can specialize in weapons but IIRC they don't get the extra attacks per round that warriors get. So a dual wielding Swashbuckler would never have more than 2.5 attacks per round, doubling to a maximum of 5 when improved hasted. There's no way to further increase it, is there?

I really feel that if a permanent ability is removed from the Swashbuckler...a very POWERFUL permanent ability...they should get something permanent in return. Or at least equally powerful.

My suggestion might work even if the extra 1/2 attack per round is ignored, but the idea was to permanently improve a HIGH LEVEL Swashbuckler's ability to stand up to bad guys in face to face combat. The signature of the class is being "hard to hit" and an "expert with weapons", which their class bonuses support, but does this AC bonus lose effectiveness at higher levels in an Improved Anvil environment? I've heard and seen that no matter how good your AC is, the strong bad guys WILL hit you.

The end result is that without more hit points, I think that a Swashbuckler is toast in combat without major compensation.


The question for each of us to ask ourselves is: what would make you WANT to have a pure Swashbuckler in the group? Most people want a thief, but only need modest thieving abilities in practice. The only Swashbuckler's I've generally heard about always dual-class to something else at level 10; nobody wants to "waste" a character slot on any form of pure thief, it seems. And of course as a dual, you don't get the Swash HLA's, making it a moot point for them.

Without something (like their HLA's) making people go "Oooohhh, COOL!" I don't see a pure Swashbuckler being a popular option. It'd have to be really good.








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Sikret
post Oct 26 2008, 03:50 AM
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QUOTE
I've heard and seen that no matter how good your AC is, the strong bad guys WILL hit you.


I've also heard this comment, but it's not true. An excellent AC will prove to be very beneficial and effective against the vast majority of enemies even in TOB. Sometimes, players merely think of some special enemies with excellent THACo's (such as the Ancient Dragon or Rakshasa Prince) and then make general conclusions which are not true. Enemies with such excellent THAC0's are very rare.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Posts in this topic
Sikret   New HLA's for Swashbucklers   Oct 19 2008, 09:11 AM
Kerkes   I have a somewhat different suggestion - they can ...   Oct 21 2008, 09:47 AM
LZJ   In response to Kerkes' post: perhaps a HLA tha...   Oct 21 2008, 01:46 PM
Sikret   In response to Kerkes' post: perhaps a HLA tha...   Oct 21 2008, 09:38 PM
LZJ   Woops, I wasn't clear on this, but I actually ...   Oct 22 2008, 12:44 AM
lroumen   Most of the time I used my Swashbuckler with Mirro...   Oct 22 2008, 06:48 AM
matti   Dance of Death 40% chance for insta-kill target (...   Oct 22 2008, 07:38 AM
Kerkes   @ Matti Woooohoooooooo.... I agree that giving t...   Oct 22 2008, 11:56 AM
matti   @ Matti Woooohoooooooo.... I agree that giving t...   Oct 23 2008, 05:35 AM
shadan   Imho if Swashie can attack only 1 per hands, which...   Oct 22 2008, 01:45 PM
Sikret   @kerkes AC is not capped at -25. For a character...   Oct 22 2008, 02:18 PM
Raven   Actually what I remember is that the value display...   Oct 22 2008, 03:11 PM
Apsis   I couldn't yet find an appropriate name but ho...   Oct 22 2008, 11:28 PM
Kerkes   @ Sikret Yes, I agree with AC thing you wrote. Du...   Oct 23 2008, 10:27 AM
geh4th   I envision a replacement ability that makes Swashb...   Oct 24 2008, 03:46 PM
LZJ   @geh4th: I like your idea and I agree with your...   Oct 26 2008, 01:00 AM
geh4th   I understand that Sikret is, as he said above, ...   Oct 26 2008, 02:05 AM
Sikret   I've also heard this comment, but it's n...   Oct 26 2008, 03:50 AM
Raven   Yeah, it's certainly untrue to say that enemie...   Oct 26 2008, 11:42 AM
geh4th   Admittedly, I'm certainly not an expert at hig...   Oct 26 2008, 03:04 PM
Sikret   Admittedly, I'm certainly not an expert at hig...   Oct 26 2008, 09:21 PM
geh4th   Thank you for your kind words, Sikret. I do need...   Oct 27 2008, 06:23 AM
Kerkes   It's true that Granlords won't always hit ...   Oct 28 2008, 01:36 PM
Silverstar   I read some interesting info from the High lvl Cam...   Feb 18 2009, 11:03 PM
Kerkes   As for AC... I tried this in vanilla game, and in ...   Mar 4 2009, 05:31 PM
Sikret   @Silverstar Thank you very much for the ideas and...   Mar 4 2009, 06:20 PM
Raven   As for AC... I tried this in vanilla game, and in ...   Mar 4 2009, 09:12 PM
Kerkes   Sorry Sikret and Raven, you're right, Prot Evi...   Mar 10 2009, 11:07 AM
darkjeshush   Swashbuckler HLA suggestions: 1. Lightning Reflex...   Mar 24 2009, 04:02 AM
Kerkes   Just a note for HLAs...I've just cheched out a...   Aug 15 2009, 07:16 AM
Sikret   Just a note for HLAs...I've just cheched out a...   Aug 15 2009, 08:40 AM
Kerkes   Yeah, I know...just think it would be great if mod...   Aug 15 2009, 08:45 AM
Sikret   We didn't copy Acrobatic Combat from any other...   Aug 15 2009, 08:47 AM
Kerkes   I know, it's a mod by Deratiseur (perhaps I sp...   Aug 15 2009, 02:29 PM
Jarin   With so many mods around, many of which using the ...   Aug 15 2009, 06:43 PM
darkjeshush   With so many mods around, many of which using the ...   Sep 4 2009, 06:26 PM
Sikret   A conversation about mods might go something like ...   Sep 4 2009, 08:25 PM
G-Force   New HLA suggestion: Taunt Most swashbucklers h...   Sep 9 2009, 11:49 AM
Vuki   To balance things out there of course should be a ...   Sep 10 2009, 07:55 AM
Kerkes   @ G-Force "You talking to me? You talking to ...   Sep 9 2009, 07:15 PM
lroumen   Very interesting, but it would pretty much break e...   Sep 11 2009, 07:05 AM


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