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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Swashbucklers will no longer have access to "Use Any Item" HLA. Instead, I decided to add other HLA's for them. So far, four HLA's are added:
They already had access to one warrior HLA; so, I decided to add three more (though the total numbers of these new HLA's they can pick are fewer than the numbers a warrior can pick): - Hardiness - Critical Strike - Resist Magic I also added one new HLA: - Acrobatic Combat Description: By using this ability, a high level swashbuckler can improve his agility and fighting expertise (in both defense and attack) to an extraordinary level. Acrobatic Combat grants +6 bonus to AC and +3 bonus to THAC0 for 5 rounds. Suggestions for more new HLA's are welcome.* Thanks. * Ideas for new HLA's should be original (not copied or taken from other mods). This post has been edited by Sikret: Oct 21 2008, 10:06 AM
Reason for edit: Fixing typos
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Forum Member Posts: 476 Joined: 9-September 07 ![]() |
QUOTE Improved Physique (Swashbuckler HLA, can be selected only once) The Swashbuckler gains the following permanently: +2 to hit points per level Immunity to Backstab +2 to saves vs. Poison and Breath Weapon an extra 1/2 attack per round @geh4th: I like your idea and I agree with your reasoning. However, I'm not sure if the extra 1/2 attack per round would lead to coding problems as the others have mentioned above. Here's another HLA suggestion: (based on the idea that perhaps swashbucklers are more graceful than normal thieves) Greater Evasion (can be picked once only) (1) -8 to AC (BUT instead of the base AC being modified, the -8 goes to the specific AC modifiers instead, thus allowing the effective AC to go below -26... I think) (2) +5 to all saves (3) +20% physical resistances (since swashbucklers don't have UAI, I don't think it would lead to 100% or more physical resistances without the barbarian potion) (4) Lasts 5 rounds (5) At end of 5 rounds, swashbuckler gets fatigued just like clerics do after casting Greater Restoration, due to the strain on the body from this supreme evasive maneuver. |
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