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Oct 19 2008, 09:11 AM
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#1
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Swashbucklers will no longer have access to "Use Any Item" HLA. Instead, I decided to add other HLA's for them. So far, four HLA's are added:
They already had access to one warrior HLA; so, I decided to add three more (though the total numbers of these new HLA's they can pick are fewer than the numbers a warrior can pick): - Hardiness - Critical Strike - Resist Magic I also added one new HLA: - Acrobatic Combat Description: By using this ability, a high level swashbuckler can improve his agility and fighting expertise (in both defense and attack) to an extraordinary level. Acrobatic Combat grants +6 bonus to AC and +3 bonus to THAC0 for 5 rounds. Suggestions for more new HLA's are welcome.* Thanks. * Ideas for new HLA's should be original (not copied or taken from other mods). This post has been edited by Sikret: Oct 21 2008, 10:06 AM
Reason for edit: Fixing typos
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Oct 24 2008, 03:46 PM
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#2
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Forum Member Posts: 1072 Joined: 27-May 08 From: Oklahoma City, OK, USA |
I envision a replacement ability that makes Swashbucklers less like thieves and more like fighters as they get more experienced.
Swashbucklers are the 'fighters among thieves', supposedly the most martial of that profession. It would stand to reason that at higher levels their physical training and exceptional healthy physique would pay off big in some fashion. UAI was a permanent, take-it-one-time-and-use-it-forever benefit. This replacement ability ought to be equally as useful, and also a permanent benefit. Swashies have great offensive and defensive class abilities, but in IA we know that the powerful opponents are going to hit you no matter what...so that nice AC benefit is lessened if you're up on front-line combat. They can't backstab, so what exactly is a Swashbuckler's role in combat? Simple: It's fighting. They need to become better fighters at high level. I'm working off the cuff here - If you guys like it, then take the idea and run with it - but how about: =========== Improved Physique (Swashbuckler HLA, can be selected only once) The Swashbuckler gains the following permanently: +2 to hit points per level Immunity to Backstab +2 to saves vs. Poison and Breath Weapon an extra 1/2 attack per round My rationale with the hit point bonus is to give Swashbucklers a boost towards being "agile fighters" at higher levels. A hit point bonus is needed simply because Armor Class alone isn't enough to keep a Swashbuckler alive. Even with a +2 per level, they're still something on the order of at least 4 hit points per level behind true fighters. They gain to-hit and damage bonuses, but they'll never have the equivalent number of attacks per round that fighters have, either. They can't wear as heavy armor, so SOMETHING has to make the Swashbuckler better in stand-up combat. Backstab immunity is a defense against thieves themselves...who better to know how thieves ply their trade than another thief? This would be from training and experience, not a primeval 'sixth sense' like Barbarians have. The save bonuses are to reflect two things: for Poison, it's a resistance to something commonly seen in the 'thieving world', so it stands to reason they'd gain a resistance sooner or later (if not outright immunity)...and breath weapon attack saves typically bring to mind some sort of evasive manuevers - right up the alley of a Swashbuckler. Finally there's the 1/2 attack per round. This is just to keep them from being completely snubbed as a class due to having too few of the all-important attacks-per-round so desperately needed and desired at high levels. It is again something of a 'half-fighter' measure. -------------------- "Sometimes, when we reach for the stars, we fall short. But we must pick ourselves up again and press on despite the pain."
President Ronald Reagan, 31 January 1986 -In memoriam to the lost crew of the Space Shuttle Challenger |
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Sikret New HLA's for Swashbucklers Oct 19 2008, 09:11 AM
Kerkes I have a somewhat different suggestion - they can ... Oct 21 2008, 09:47 AM
LZJ In response to Kerkes' post: perhaps a HLA tha... Oct 21 2008, 01:46 PM
Sikret In response to Kerkes' post: perhaps a HLA tha... Oct 21 2008, 09:38 PM
LZJ Woops, I wasn't clear on this, but I actually ... Oct 22 2008, 12:44 AM
lroumen Most of the time I used my Swashbuckler with Mirro... Oct 22 2008, 06:48 AM
matti Dance of Death
40% chance for insta-kill target (... Oct 22 2008, 07:38 AM
Kerkes @ Matti
Woooohoooooooo....
I agree that giving t... Oct 22 2008, 11:56 AM
matti @ Matti
Woooohoooooooo....
I agree that giving t... Oct 23 2008, 05:35 AM
shadan Imho if Swashie can attack only 1 per hands, which... Oct 22 2008, 01:45 PM
Sikret @kerkes
AC is not capped at -25.
For a character... Oct 22 2008, 02:18 PM
Raven Actually what I remember is that the value display... Oct 22 2008, 03:11 PM
Apsis I couldn't yet find an appropriate name but ho... Oct 22 2008, 11:28 PM
Kerkes @ Sikret
Yes, I agree with AC thing you wrote. Du... Oct 23 2008, 10:27 AM
LZJ
@geh4th:
I like your idea and I agree with your... Oct 26 2008, 01:00 AM
geh4th I understand that Sikret is, as he said above, ... Oct 26 2008, 02:05 AM
Sikret
I've also heard this comment, but it's n... Oct 26 2008, 03:50 AM
Raven Yeah, it's certainly untrue to say that enemie... Oct 26 2008, 11:42 AM
geh4th Admittedly, I'm certainly not an expert at hig... Oct 26 2008, 03:04 PM
Sikret Admittedly, I'm certainly not an expert at hig... Oct 26 2008, 09:21 PM
geh4th Thank you for your kind words, Sikret.
I do need... Oct 27 2008, 06:23 AM
Kerkes It's true that Granlords won't always hit ... Oct 28 2008, 01:36 PM
Silverstar I read some interesting info from the High lvl Cam... Feb 18 2009, 11:03 PM
Kerkes As for AC...
I tried this in vanilla game, and in ... Mar 4 2009, 05:31 PM
Sikret @Silverstar
Thank you very much for the ideas and... Mar 4 2009, 06:20 PM
Raven As for AC...
I tried this in vanilla game, and in ... Mar 4 2009, 09:12 PM
Kerkes Sorry Sikret and Raven, you're right, Prot Evi... Mar 10 2009, 11:07 AM
darkjeshush Swashbuckler HLA suggestions:
1. Lightning Reflex... Mar 24 2009, 04:02 AM
Kerkes Just a note for HLAs...I've just cheched out a... Aug 15 2009, 07:16 AM
Sikret Just a note for HLAs...I've just cheched out a... Aug 15 2009, 08:40 AM
Kerkes Yeah, I know...just think it would be great if mod... Aug 15 2009, 08:45 AM
Sikret We didn't copy Acrobatic Combat from any other... Aug 15 2009, 08:47 AM
Kerkes I know, it's a mod by Deratiseur (perhaps I sp... Aug 15 2009, 02:29 PM
Jarin With so many mods around, many of which using the ... Aug 15 2009, 06:43 PM
darkjeshush With so many mods around, many of which using the ... Sep 4 2009, 06:26 PM
Sikret A conversation about mods might go something like ... Sep 4 2009, 08:25 PM
G-Force New HLA suggestion:
Taunt
Most swashbucklers h... Sep 9 2009, 11:49 AM
Vuki To balance things out there of course should be a ... Sep 10 2009, 07:55 AM
Kerkes @ G-Force
"You talking to me? You talking to ... Sep 9 2009, 07:15 PM
lroumen Very interesting, but it would pretty much break e... Sep 11 2009, 07:05 AM![]() ![]() |
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