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> Is this a good party composition
Patrick_hindman
post Oct 24 2008, 12:28 PM
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Joined: 6-June 08




Right now i am having doubts about my current party composition

Protag necromancer
Jaheira
heardalis (bard blade dude)
cleric of helm
cleric of lathander
keldorn

I have played through some of the beginning parts of the game and found it very tough, as i dont have a compotent tank (all my characters have 100 hitpoints of less) and have very bad physical damage potential since i dont have any single class warrior and they all have bad thaco. I am banking on the late game potential of this party but right now each battle with magic immune monsters and high level fighters with high regeneration has been tough (i cant even kill gracen) and heardalis has very crap small repetiore of spells, bad armour class and very low health and for a person that needs to get upclose its really bad (If he is concentrated on by any IA fighters he dies in seconds even with stoneskin) so i have doubts about keeping him. So i'm wondering whether its worth the trouble and does this party have good late game potential.
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lroumen
post Oct 24 2008, 01:45 PM
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Joined: 12-April 06
From: Netherlands




There's nothing wrong with Jaheira as a F/D. She's really good with the scimitar/club combination, being able to hit monsters that are not immune to blunt damage to which clerics are limited.

Try to incorporate something like following in your party.
3 frontliners such as
1-2 single class warriors for high damage output
1-2 dual-class warriors or a swashbuckler or a blade for damage and another task like buffing, debuffing, thieving or healing

I would try with 1 character with 2-handed weapons (such as a paladin or beserker or kensai) and 1 or 2 with 2-weapon style (rangers are good at it and the blade and swashbuckler are recommended with it. Sword and shield works nicely too, but you rarely need the stars in it.

3 backliners such as
1-2 clerics or druids for healing, buffing and damage spells
1-2 mages for dispelling, damage and summoning

Try to avoid triple-classed characters and try to get something like 2 dual- or multi-class characters for versatility.
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