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> New HLA's for Swashbucklers
Sikret
post Oct 19 2008, 09:11 AM
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Swashbucklers will no longer have access to "Use Any Item" HLA. Instead, I decided to add other HLA's for them. So far, four HLA's are added:

They already had access to one warrior HLA; so, I decided to add three more (though the total numbers of these new HLA's they can pick are fewer than the numbers a warrior can pick):

- Hardiness
- Critical Strike
- Resist Magic

I also added one new HLA:

- Acrobatic Combat

Description:

By using this ability, a high level swashbuckler can improve his agility and fighting expertise (in both defense and attack) to an extraordinary level. Acrobatic Combat grants +6 bonus to AC and +3 bonus to THAC0 for 5 rounds.

Suggestions for more new HLA's are welcome.*

Thanks.

* Ideas for new HLA's should be original (not copied or taken from other mods).

This post has been edited by Sikret: Oct 21 2008, 10:06 AM
Reason for edit: Fixing typos


--------------------
Improved Anvil




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Kerkes
post Oct 22 2008, 11:56 AM
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@ Matti

Woooohoooooooo....

I agree that giving them an extra attack will certainly lead to trouble such as attacking with 2 attacks per round while in WW attack. But from the description here, I get a feeling they're now much more in line with fighter classes.
From my previous IA experiences, having an AC of -25 will do little good vs. a lot of enemies.
"hardiness" is a welcome choice, as always.
What I think (note "I") is that they'll still come out short of a f/t multiclass, just as they did in IA5.
The best defence is not the AC or "Hardiness", it's the ability to hurt enemies fast enough so they can't hurt you faster.
It works for me at least, in so many fights (say Planar Warden, Yaga Sura etc)
Having 7 attacks with imp.haste beats having 4 attacks with imp.haste and -25 AC in both of these fights, even more so for Yaga.
If you use WW attack, you cannot drink potions in that round nor do anything else but attack. You'll also want quite a few "hardiness" HLA's anyway.
Not to mention that a f/t can backstabb, which a swash cannot. Sure, swash will do bigger damage. But only if whirlwinding, since a f/t will have higher number of attacks.


This post has been edited by Kerkes: Oct 22 2008, 12:29 PM
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matti
post Oct 23 2008, 05:35 AM
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QUOTE(Kerkes @ Oct 22 2008, 01:56 PM) *
@ Matti

Woooohoooooooo....

I agree that giving them an extra attack will certainly lead to trouble such as attacking with 2 attacks per round while in WW attack. But from the description here, I get a feeling they're now much more in line with fighter classes.
From my previous IA experiences, having an AC of -25 will do little good vs. a lot of enemies.
"hardiness" is a welcome choice, as always.
What I think (note "I") is that they'll still come out short of a f/t multiclass, just as they did in IA5.
The best defence is not the AC or "Hardiness", it's the ability to hurt enemies fast enough so they can't hurt you faster.
It works for me at least, in so many fights (say Planar Warden, Yaga Sura etc)
Having 7 attacks with imp.haste beats having 4 attacks with imp.haste and -25 AC in both of these fights, even more so for Yaga.
If you use WW attack, you cannot drink potions in that round nor do anything else but attack. You'll also want quite a few "hardiness" HLA's anyway.
Not to mention that a f/t can backstabb, which a swash cannot. Sure, swash will do bigger damage. But only if whirlwinding, since a f/t will have higher number of attacks.



What? grinteeth.gif

Without UAI swashbuckler is pretty useless imo. He's like a crippled fighter with only better saves, but with all this rings +3, +4 etc. it doesn't matter. He needs a serious compensation for this (lack of UAI). And if you multiple his attacks - here comes a bug, so I choose this ...eerr.. original option: insta-kill.

25% chance, 2 rounds will be better? grinteeth.gif

QUOTE(Apsis @ Oct 23 2008, 01:28 AM) *
I couldn't yet find an appropriate name but how about this;

-Every attack is a critical hit, and does maximum damage (as Kai ability)
-Damage is applied everyone around the swashbuckler
-6 point AC penalty
-Duration: 1 or 2 rounds (thieves already get less attacks so 2 may be better)

It's like swashbuckler drops his/her defences and hits everyone around while rotating around himself/herself. Damage may include or exclude allies but if it excludes allies more penalties can be considered (-x to saves etc.) or vice cersa.



Excellent idea, imo.

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Posts in this topic
Sikret   New HLA's for Swashbucklers   Oct 19 2008, 09:11 AM
Kerkes   I have a somewhat different suggestion - they can ...   Oct 21 2008, 09:47 AM
LZJ   In response to Kerkes' post: perhaps a HLA tha...   Oct 21 2008, 01:46 PM
Sikret   In response to Kerkes' post: perhaps a HLA tha...   Oct 21 2008, 09:38 PM
LZJ   Woops, I wasn't clear on this, but I actually ...   Oct 22 2008, 12:44 AM
lroumen   Most of the time I used my Swashbuckler with Mirro...   Oct 22 2008, 06:48 AM
matti   Dance of Death 40% chance for insta-kill target (...   Oct 22 2008, 07:38 AM
Kerkes   @ Matti Woooohoooooooo.... I agree that giving t...   Oct 22 2008, 11:56 AM
matti   @ Matti Woooohoooooooo.... I agree that giving t...   Oct 23 2008, 05:35 AM
shadan   Imho if Swashie can attack only 1 per hands, which...   Oct 22 2008, 01:45 PM
Sikret   @kerkes AC is not capped at -25. For a character...   Oct 22 2008, 02:18 PM
Raven   Actually what I remember is that the value display...   Oct 22 2008, 03:11 PM
Apsis   I couldn't yet find an appropriate name but ho...   Oct 22 2008, 11:28 PM
Kerkes   @ Sikret Yes, I agree with AC thing you wrote. Du...   Oct 23 2008, 10:27 AM
geh4th   I envision a replacement ability that makes Swashb...   Oct 24 2008, 03:46 PM
LZJ   @geh4th: I like your idea and I agree with your...   Oct 26 2008, 01:00 AM
geh4th   I understand that Sikret is, as he said above, ...   Oct 26 2008, 02:05 AM
Sikret   I've also heard this comment, but it's n...   Oct 26 2008, 03:50 AM
Raven   Yeah, it's certainly untrue to say that enemie...   Oct 26 2008, 11:42 AM
geh4th   Admittedly, I'm certainly not an expert at hig...   Oct 26 2008, 03:04 PM
Sikret   Admittedly, I'm certainly not an expert at hig...   Oct 26 2008, 09:21 PM
geh4th   Thank you for your kind words, Sikret. I do need...   Oct 27 2008, 06:23 AM
Kerkes   It's true that Granlords won't always hit ...   Oct 28 2008, 01:36 PM
Silverstar   I read some interesting info from the High lvl Cam...   Feb 18 2009, 11:03 PM
Kerkes   As for AC... I tried this in vanilla game, and in ...   Mar 4 2009, 05:31 PM
Sikret   @Silverstar Thank you very much for the ideas and...   Mar 4 2009, 06:20 PM
Raven   As for AC... I tried this in vanilla game, and in ...   Mar 4 2009, 09:12 PM
Kerkes   Sorry Sikret and Raven, you're right, Prot Evi...   Mar 10 2009, 11:07 AM
darkjeshush   Swashbuckler HLA suggestions: 1. Lightning Reflex...   Mar 24 2009, 04:02 AM
Kerkes   Just a note for HLAs...I've just cheched out a...   Aug 15 2009, 07:16 AM
Sikret   Just a note for HLAs...I've just cheched out a...   Aug 15 2009, 08:40 AM
Kerkes   Yeah, I know...just think it would be great if mod...   Aug 15 2009, 08:45 AM
Sikret   We didn't copy Acrobatic Combat from any other...   Aug 15 2009, 08:47 AM
Kerkes   I know, it's a mod by Deratiseur (perhaps I sp...   Aug 15 2009, 02:29 PM
Jarin   With so many mods around, many of which using the ...   Aug 15 2009, 06:43 PM
darkjeshush   With so many mods around, many of which using the ...   Sep 4 2009, 06:26 PM
Sikret   A conversation about mods might go something like ...   Sep 4 2009, 08:25 PM
G-Force   New HLA suggestion: Taunt Most swashbucklers h...   Sep 9 2009, 11:49 AM
Vuki   To balance things out there of course should be a ...   Sep 10 2009, 07:55 AM
Kerkes   @ G-Force "You talking to me? You talking to ...   Sep 9 2009, 07:15 PM
lroumen   Very interesting, but it would pretty much break e...   Sep 11 2009, 07:05 AM


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