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#1
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
The Riskbreaker is extremely interesting, but he seems more like a chore to keep alive. I have some ideas on how to play with him (I started a quick game to try out some things), but he could use a fun upgradeable ring and/or amulet that provides some protection options to take him out of the continuous baby-sitting bin. Without such a bonus, I believe that the riskbreaker will not be played. People should have an incentive to play him. Have people find the item in the early game, then have them upgrade it in the mid-game.
Perhaps the item should provide "Shield" thrice a day for when blur runs out after the so-manieth time the opponents cast "True Sight". Further bonuses might be something like +2AC, +2 saving throw vs spells, 10% resistance to fire/cold/magic damage. Later improve it to +3 and +15% or something.... minor bonuses add up through an entire game. |
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#2
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Forum Member Tactical reputation: 1 Posts: 266 Joined: 15-July 08 ![]() |
@ Raven
Try playing on "easy". It adds + 6 to luck, so you'll notice what it does. Therefore, you'll see mages throwing saves vs.3x FoD (which is practically impossible), and your characters always doing max damage possible. Kensai "kai" ability is practically useless, since they practically always score max dmg possible. For example, a staff weapon (1d6) will always do max dmg. 2-h swrd does 1d10. But on easy, in inflicts 7 min (1 minimum + 6 wich are added by luck) and 10 max dmg + modifiers. |
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#3
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
Try playing on "easy". It adds + 6 to luck, so you'll notice what it does. Therefore, you'll see mages throwing saves vs.3x FoD (which is practically impossible), and your characters always doing max damage possible. Why is it practically impossible to save three times against FoD on hard difficulties? It gives a -2 saving throw modification but my mage has a minus saving throws (and she has only +2 prot rings) and she has therefore 5% chance to fail to save per spell. It gives appr. 86% chance for her to resist all three. Or did I miss something? -------------------- History of my party in IA can be seen here!
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