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#1
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
It'll be a while before I start (let alone finish) the second part of the Auramaster Strategy article, but I wanted to ask for suggestions for sections to include. The first part really dealt with only spells and is kinda a list of various spells and combinations. There's much more to consider at high level (level 14+) and I was planning to structure the article more carefully, for instance including a section about the kit's special abilities, as well as one dedicated to selection of 7th level spells, and probably a whole section about the various uses of the Aura Cleansing spell. Is there interest as well in things like orders to pick HLA's? Or is this obvious/too subjective to warrant covering?
Any feedback is appreciated ![]() |
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#2
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Forum Member Posts: 476 Joined: 9-September 07 ![]() |
My opinion is that a section on the selection of 7th level spells would be useful (like when to memorize Ruby Ray, Creeping Doom, Aura Cleansing or Perfect Camouflage). Perhaps you can also include a section on tactics when facing certain types of enemies, like high-level mages (SI:A & SI:D), the Improved Spiders, Skeleton Lords/Warlords/Grandlords or other high-MR fighters, and the Auramaster's role when facing Golems or Grave Liches, which he/she cannot directly affect?
I think that there could be a sub-section on when to use the Commune with Nature spell as well... the Auramaster generally has rather low hit-points, so players might not know the optimal timing to trigger the high regeneration rate from this ability (I'm not talking about using this when facing Demiliches, a no-brainer ![]() |
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#3
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
My opinion is that a section on the selection of 7th level spells would be useful (like when to memorize Ruby Ray, Creeping Doom, Aura Cleansing or Perfect Camouflage). Perhaps you can also include a section on tactics when facing certain types of enemies, like high-level mages (SI:A & SI:D), the Improved Spiders, Skeleton Lords/Warlords/Grandlords or other high-MR fighters, and the Auramaster's role when facing Golems or Grave Liches, which he/she cannot directly affect? I am yet to meet an enemy an auramaster cannot directly affect ![]() QUOTE I think that there could be a sub-section on when to use the Commune with Nature spell as well... the Auramaster generally has rather low hit-points, so players might not know the optimal timing to trigger the high regeneration rate from this ability (I'm not talking about using this when facing Demiliches, a no-brainer ![]() Yes, will do. Thanks for the suggestions ![]() |
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#4
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I am less sure about including tactics for specific enemies I concur this. It's best to concentrate on general tactical hints rather than specific battles, because you don't want your article to reduce to a report of a few specific battles, which doesn't fit well with the article's name. Nice reports of specific battles are also welcome, but this is not the purpose of your "Auramaster Strategy" article if I'm not wrong. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 10th September 2025 - 03:06 AM |