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#1
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
It'll be a while before I start (let alone finish) the second part of the Auramaster Strategy article, but I wanted to ask for suggestions for sections to include. The first part really dealt with only spells and is kinda a list of various spells and combinations. There's much more to consider at high level (level 14+) and I was planning to structure the article more carefully, for instance including a section about the kit's special abilities, as well as one dedicated to selection of 7th level spells, and probably a whole section about the various uses of the Aura Cleansing spell. Is there interest as well in things like orders to pick HLA's? Or is this obvious/too subjective to warrant covering?
Any feedback is appreciated ![]() |
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#2
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Forum Member Posts: 476 Joined: 9-September 07 ![]() |
My opinion is that a section on the selection of 7th level spells would be useful (like when to memorize Ruby Ray, Creeping Doom, Aura Cleansing or Perfect Camouflage). Perhaps you can also include a section on tactics when facing certain types of enemies, like high-level mages (SI:A & SI:D), the Improved Spiders, Skeleton Lords/Warlords/Grandlords or other high-MR fighters, and the Auramaster's role when facing Golems or Grave Liches, which he/she cannot directly affect?
I think that there could be a sub-section on when to use the Commune with Nature spell as well... the Auramaster generally has rather low hit-points, so players might not know the optimal timing to trigger the high regeneration rate from this ability (I'm not talking about using this when facing Demiliches, a no-brainer ![]() |
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