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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
This is where all such updates shall be posted.
-Galactygon -------------------- |
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Post
#2
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
8-8-04
I haven't done much work on Lost Crossroads during the summer; I was occupied with other matter of things, as well as preparing for next semester (which will be the toughest semester to be seen). On the other hand, the graphics work is pretty much done, as well as several spells converted to their true P&P counterparts. The spells are: -Flamestrike (area effect, but rather than 6D8, I have set the damage to 8D8) -Lower Resistance (has a 50% chance of bypassing magic resistance, but may lower the magic resistance by a higher percent) -Dimension Door (range of 30 feet per level, rather than 30 yards; the maps in the game are too small for such large ranges) -Magic Missile (I might have mentioned it before, but a saving throw means the creature dodged the missile & is negated. One must be made for each magic missile, so it's possible some missiles are dodges and some aren't) -Clairvoyance (works like farsight, except it can only be cast in explored areas) I have also decided it might be best to disable the visual range limit of many spells. Rather, there will be a range limit. So it's possible to cast a spell on creatures the spellcaster may not necessarily see (but allies see it). Some spells will require visual range (such as fireball) because it looks a bit wierd if you have a ball of flame pass through walls and the like. -Galactygon -------------------- |
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Lo-Fi Version | Time is now: 12th August 2025 - 09:06 AM |