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#1
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands ![]() |
The Riskbreaker is extremely interesting, but he seems more like a chore to keep alive. I have some ideas on how to play with him (I started a quick game to try out some things), but he could use a fun upgradeable ring and/or amulet that provides some protection options to take him out of the continuous baby-sitting bin. Without such a bonus, I believe that the riskbreaker will not be played. People should have an incentive to play him. Have people find the item in the early game, then have them upgrade it in the mid-game.
Perhaps the item should provide "Shield" thrice a day for when blur runs out after the so-manieth time the opponents cast "True Sight". Further bonuses might be something like +2AC, +2 saving throw vs spells, 10% resistance to fire/cold/magic damage. Later improve it to +3 and +15% or something.... minor bonuses add up through an entire game. |
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Post
#2
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Forum Member Tactical reputation: 1 Posts: 266 Joined: 15-July 08 ![]() |
Finally forced myself to take a riskbreaker on am IA adventure.. along with him, a guy I tought is useless - Keldorn. I honestly do not believe that a riskbreaker needs to be enhanced any further. These guys are killers from the word go. Improved critical does wonders, especially early in the game (noisome rats, where is thy sting?), blur is extremly effective way of buffing ac and saves (to a lesser amount, but still useful early on). imp.haste good (not very useful in late game, but mid-game it's great) and risk decrement can do wonders. I actually think this class outguns both barbarians and berserkers regarding usefulness. My riskbreaker is currently 29th level. Sure, early in game berserkers/barbarians are good for their raging immunities, but later on it's the riskbreaker who has an advantage.
I wouldn't give him any "hard hit ability", my riskbreaker killed Suna Seni (at lvl9) with 3 succesive critical rolls (18,19,18). I never saw my screen shake that much. Perhaps some items with dmg reduction made just for riskbreakers (like that monk amulet) would be nice. I wouldn't touch the kit any. Just one more note for Keldorn - he's well worth taking. Previously I believed that he's just too annoying and weak to have around, becouse running around scared from clerics isn't all that good (and the fact he doesn't dispel anything but your own haste), but later on...well, enough to say that he and Imoen wiped the whole rune assasins hideout by themselves. |
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Lo-Fi Version | Time is now: 9th September 2025 - 01:09 AM |