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Aug 27 2004, 07:44 PM
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#1
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Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország |
![]() Herbs and Potions Add-in for Baldur's Gate and BG1Tutu The first version of the mod has been released. Check its homepage for more information. You can also view its readme file and download the mod from there! Extra coming soon: herb variation list! (For those who want to see how to create each potion; warning: spoils the fun of own exploring, Its use is recommended only if you do not install the mod for some reason but are interested, or have already brewed many potions) -------------------- Mental harmony dispels the darkness.
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Oct 31 2004, 10:41 PM
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#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Ah, now I checked the walkthrough for Seniyad, all right.
I understand your motivation to make (and release) the mod like this, but for me the impression of "OK, this was a scene to hand over the herbs" was rather strong. And, call me a weirdo, but I find it really hard to be confronted with such a situation (poisoned man, giving a name, dying) without any chance of helping him, or e.g. confronting the responsibles (Seniyad, when he will be met in Cloakwood.). I guess I would have preferred to find the herbs on the ground... Best would be of course to find the herbs throughout the game, as you mentioned. So, if any changes are planned for the next releases I would appreciate it. EDIT: I think I would prefer if the man hands over the herbs - saying he stole them from Seniyad, now being afraid of his revenge. (He would then diasappear, leaving no decission option for the player.) Then a small remark from Seniyad could be implemented, if the group still has some of the herbs when meeting him. Maybe Seniyad gives some herbs as a reward if the PC helped him fight the unfriendly hunter. And an option to ask Juoma whether the stolen herbs are from her could be included. Just a thought. This post has been edited by jastey: Nov 1 2004, 10:42 AM |
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Baronius Herbs & Potions Add-in Aug 27 2004, 07:44 PM
Baronius NULL Sep 11 2004, 11:55 AM
T.G.Maestro NULL Sep 21 2004, 06:13 PM
Baronius NULL Sep 21 2004, 06:38 PM
T.G.Maestro NULL Sep 24 2004, 06:16 AM
T.G.Maestro NULL Sep 24 2004, 06:20 AM
Baronius NULL Sep 24 2004, 11:40 AM
T.G.Maestro NULL Sep 24 2004, 02:23 PM
Baronius NULL Sep 24 2004, 02:48 PM
Baronius NULL Sep 24 2004, 06:54 PM
T.G.Maestro NULL Sep 25 2004, 06:36 AM
jastey NULL Oct 31 2004, 10:06 PM
Baronius NULL Oct 31 2004, 10:12 PM
Red Carnelian NULL May 8 2005, 11:08 AM
Baronius NULL May 8 2005, 11:27 AM
jastey Hi!
Can you tell me when will the German versi... May 22 2006, 02:10 PM
Baronius If you mean the BG1 Herbs-Addin version with the n... May 22 2006, 10:12 PM
jastey Isn't it all ready, i.e. is there still much t... May 22 2006, 10:36 PM
Baronius No, there is not too much to do with it, in fact t... May 22 2006, 10:48 PM
jastey
I know, only wanted to stress the interest and ma... May 22 2006, 10:51 PM
Baronius I managed to update the package and website, pleas... May 27 2006, 08:18 PM
leahnkain I would love to include this in Classic Adventures... Jun 14 2008, 08:33 AM
Baronius Do you mean including the Herbs and Potions mod in... Jun 14 2008, 03:44 PM
leahnkain Sorry to take so long to reply. We still have stor... Jun 17 2008, 08:09 AM
leahnkain Basically we would still have to place the herbs i... Jun 17 2008, 08:12 AM
Baronius I'm not satisfied with certain parts/aspects o... Jun 17 2008, 02:24 PM
leahnkain Thank you so much!!! I will probably a... Jun 17 2008, 03:55 PM
Zaghoul Just joined after happening across this mod. An ol... Jul 6 2017, 11:15 AM![]() ![]() |
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