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> Animate.ids slots and recolouring BAMs
pasco95
post Aug 5 2008, 12:40 AM
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From: Sydney, Oz




With the free slots in animate.ids how do I assign an animation into one of the spare slots without it crashing the game; I copied all the animations from one creature and renamed them to the required animation name (to be specific I copied and renamed all the MMIN**.bams exept the mindflayer ones, just the minotaur ones, to MCYC**.bams and added the required line to animate.ids assigned IC_CYCLOP using shadowkeeper then opened my save and the game crashed, I also tried it with MHIS** or whatever the histichai (spelling??) one is and it crashes the game to) Basically I want to use a Minotaur animation that is a different colour than the standard one without overwriting the original, which leads me to my second question, is there an easy way to recolour BAMs or do I have to do it frame by frame pixel by pixel to make it look good? Can you apply an effect to a creature/character that changes their overall colour?
Cheers guys.
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Vlad
post Aug 9 2008, 06:19 PM
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I remember I introduced this kind of changing colours in discrete time, when made the Chromatic Dragon in TS. In fact, it has nothing to do with BAMs. I did not modify the BAMs of the dragon, but assigned only colour glow of dfferent colours to it. If I am not mistaken, you can also create an item whith a certain colour glow and transparency which make the creatures of any colour you wish. You can change any kind of colour that way. You don't need to mess with BAMs.
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