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> Animate.ids slots and recolouring BAMs
pasco95
post Aug 5 2008, 12:40 AM
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Posts: 21
Joined: 30-June 08
From: Sydney, Oz




With the free slots in animate.ids how do I assign an animation into one of the spare slots without it crashing the game; I copied all the animations from one creature and renamed them to the required animation name (to be specific I copied and renamed all the MMIN**.bams exept the mindflayer ones, just the minotaur ones, to MCYC**.bams and added the required line to animate.ids assigned IC_CYCLOP using shadowkeeper then opened my save and the game crashed, I also tried it with MHIS** or whatever the histichai (spelling??) one is and it crashes the game to) Basically I want to use a Minotaur animation that is a different colour than the standard one without overwriting the original, which leads me to my second question, is there an easy way to recolour BAMs or do I have to do it frame by frame pixel by pixel to make it look good? Can you apply an effect to a creature/character that changes their overall colour?
Cheers guys.
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pasco95
post Aug 8 2008, 11:30 PM
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Posts: 21
Joined: 30-June 08
From: Sydney, Oz




Haha, I'm a knucklehead! I realised I only exported and renamed half the BAMs! I've done the rest but haven't tried it in game yet but i'm sure it will work. Do you have to assign a .2da to it? because I don't really want it to have any sounds. Also, any ideas on how to recolour the BAMs? Can I add an effect to the creature to change the colour? I've tried it with effect (50) character colour 1 but it only lasts for a second then reverts back to the standard colour, i've set the time to 7600 which should be an hour right but it only flashes up. Any ideas for an easy way to change the colour, I basically want a minotaur to look darker (almost black) or lighter (almost tan) instead of the generic brown one.
Cheers
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