Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Aug 7 2008, 09:31 AM
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands |
I think that they don't mean off-screen, but rather casting area spells on the edge of the fog of war, when a foe (maybe even not hostile yet) is standing just in the fog of war, thereby getting in some free damage since they are generally unprotected.
From an roleplaying point of view you can spy out the area, figure out where the foes are and what type of foes, cast detect evil to see whether they're likely to turn hostile on you, prebuff a little and go in to talk and be prepared for the worst. If they're hostile, why not cast a spell from offscreen to surprise them? When you spy out an area without them knowing, then I see no reason why a foes is allowed to buff and to forcespell 5-10 protections. If I decide not to spy out the area and prebuff, then they're at an undeserved advantage by force buffing. Anyway, just another little something that I have to handle in IA I guess. Now if there is a hidden foe in the area somewhere (not zoned in when they are attacked) to alert them, then okay, you can script that they begin buffing when you get close to them. |
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