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> Animate.ids slots and recolouring BAMs
pasco95
post Aug 5 2008, 12:40 AM
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Joined: 30-June 08
From: Sydney, Oz




With the free slots in animate.ids how do I assign an animation into one of the spare slots without it crashing the game; I copied all the animations from one creature and renamed them to the required animation name (to be specific I copied and renamed all the MMIN**.bams exept the mindflayer ones, just the minotaur ones, to MCYC**.bams and added the required line to animate.ids assigned IC_CYCLOP using shadowkeeper then opened my save and the game crashed, I also tried it with MHIS** or whatever the histichai (spelling??) one is and it crashes the game to) Basically I want to use a Minotaur animation that is a different colour than the standard one without overwriting the original, which leads me to my second question, is there an easy way to recolour BAMs or do I have to do it frame by frame pixel by pixel to make it look good? Can you apply an effect to a creature/character that changes their overall colour?
Cheers guys.
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Sir-Kill
post Aug 5 2008, 11:52 AM
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consiglieri
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From: Michigan, U.S.A.




I cant check right now but if the animation you want to change has *clown colors then it is easy. if not you will have to re do all the frames. if that is so you could try batching all of them in psp or maybe in ph.

clown colors are the very bright red, blue, green, ect that make up the animation instead of more realistic colors


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Galactygon
post Aug 7 2008, 08:53 AM
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Unfortunately, the slots are hardcoded so as to allow skin/cloth colouring. Only a few limited ones from BGI allow you to do that.

As Sir-Kill said, the best way (which I haven't done) is to extract all the frames and run them through a batch file in Photoshop or something similar.

-Galactygon


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