| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Jul 28 2008, 12:49 PM
Post
#1
|
|
|
Forum Member Posts: 21 Joined: 30-June 08 From: Sydney, Oz |
Hey,
I have a custom animation that I want to get into the game that is just 60 frames and doesn't need to walk around or attack or anything, just needs to hover there. I've tried to stick it into the game by using the IC_CYCLOP or whatever it's called animation slot and just using the stand around animation (MCYCSD I think I named it) but when I assign the cyclops animation to a creature and try and CLUA it into the game it crashes, is there a way of assigning an anim to a creature that is just going to hang around and be talked to then buggers off after it says its bit? I've attached the GIF I created the bam from. Any help will be appreciated. Cheers
Attached File(s)
|
|
|
|
![]() |
Jul 30 2008, 01:37 PM
Post
#2
|
|
|
consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
hmm that cant be good
no I could make the animation but getting it into the game is different. Id ask in the modding forum how to make an invisable cre (and if that is the best course of action) and attach a animation to it. like have it cast a spell that plays the animation. -------------------- |
|
|
|
pasco95 Custom creature animation Jul 28 2008, 12:49 PM
Sir-Kill I think the sequences have to be the same if you r... Jul 28 2008, 03:56 PM
pasco95 How do I align frames because as a GIF the body pr... Jul 28 2008, 10:34 PM
Sir-Kill DLTCEP has a center bam button that might work. if... Jul 29 2008, 11:12 AM
pasco95 That statue creature (PPRIDD.CRE) uses the Doom_Gu... Jul 30 2008, 11:01 AM
pasco95 There's an effect called remove amination whic... Jul 30 2008, 08:37 PM
Sir-Kill Adding a Lava Glow Effect To the Chasm Area
previe... Jul 31 2008, 12:41 PM
pasco95 I had a play around with it but it didn't quit... Aug 2 2008, 02:46 AM![]() ![]() |
|
Lo-Fi Version | Time is now: 16th December 2025 - 09:33 AM |