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> Custom creature animation, how to get it into the game without crashing it
pasco95
post Jul 28 2008, 12:49 PM
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Posts: 21
Joined: 30-June 08
From: Sydney, Oz




Hey,
I have a custom animation that I want to get into the game that is just 60 frames and doesn't need to walk around or attack or anything, just needs to hover there. I've tried to stick it into the game by using the IC_CYCLOP or whatever it's called animation slot and just using the stand around animation (MCYCSD I think I named it) but when I assign the cyclops animation to a creature and try and CLUA it into the game it crashes, is there a way of assigning an anim to a creature that is just going to hang around and be talked to then buggers off after it says its bit?
I've attached the GIF I created the bam from.
Any help will be appreciated.
Cheers


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Attached File  txnuhthee6.gif ( 731.38k ) Number of downloads: 36
 
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Sir-Kill
post Jul 29 2008, 11:12 AM
Post #2


consiglieri
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Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




DLTCEP has a center bam button that might work. if not you will have to add the coordinates manually. I think bws 1 or 2 can adjust them manually as well.

I would be guessing at how to make one, I think the game actually uses them you could try to find one. they might have used one in the maze under spellhold as last door before the next level.

This post has been edited by Sir-Kill: Jul 29 2008, 11:13 AM


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