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> Custom creature animation, how to get it into the game without crashing it
pasco95
post Jul 28 2008, 12:49 PM
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Posts: 21
Joined: 30-June 08
From: Sydney, Oz




Hey,
I have a custom animation that I want to get into the game that is just 60 frames and doesn't need to walk around or attack or anything, just needs to hover there. I've tried to stick it into the game by using the IC_CYCLOP or whatever it's called animation slot and just using the stand around animation (MCYCSD I think I named it) but when I assign the cyclops animation to a creature and try and CLUA it into the game it crashes, is there a way of assigning an anim to a creature that is just going to hang around and be talked to then buggers off after it says its bit?
I've attached the GIF I created the bam from.
Any help will be appreciated.
Cheers


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Attached File  txnuhthee6.gif ( 731.38k ) Number of downloads: 36
 
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pasco95
post Jul 28 2008, 10:34 PM
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Posts: 21
Joined: 30-June 08
From: Sydney, Oz




How do I align frames because as a GIF the body pretty much stays stationary but when I converted it into a BAM it moves around all over the place?
See attached.
To make an invisible creature do I just not assign an animation to it? I really am quite an amatuer when it comes to anything to do with screwing around with IE stuff!
Attached File(s)
Attached File  Tyrael.bam ( 505.02k ) Number of downloads: 9
 
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