The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Custom creature animation, how to get it into the game without crashing it
pasco95
post Jul 28 2008, 12:49 PM
Post #1





Forum Member
Posts: 21
Joined: 30-June 08
From: Sydney, Oz




Hey,
I have a custom animation that I want to get into the game that is just 60 frames and doesn't need to walk around or attack or anything, just needs to hover there. I've tried to stick it into the game by using the IC_CYCLOP or whatever it's called animation slot and just using the stand around animation (MCYCSD I think I named it) but when I assign the cyclops animation to a creature and try and CLUA it into the game it crashes, is there a way of assigning an anim to a creature that is just going to hang around and be talked to then buggers off after it says its bit?
I've attached the GIF I created the bam from.
Any help will be appreciated.
Cheers


Attached File(s)
Attached File  txnuhthee6.gif ( 731.38k ) Number of downloads: 36
 
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Sir-Kill
post Jul 28 2008, 03:56 PM
Post #2


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




I think the sequences have to be the same if you replace an animation, 1 bam having 8 (directional) sequences have to be replaced with a new bam with 8 sequences, whether these are blank animations, directional animations, copied animations, I do not think that matters nor the frame count, but I could be wrong.

ie is a pain when it comes to animations, to much for me to bother with.
however IF it is something you are going to talk to the it has to be a cre, but if not could you make it an effect?
then you could (I think) make an invisible cre and assign that animation as a permanent effect to the inv. cre.

60 frames is kind of a lot I'd think about removing every other frame, but I do not think that is the problem.
also one frame seems to be improperly aligned

This post has been edited by Sir-Kill: Jul 28 2008, 03:57 PM


--------------------
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 29th August 2025 - 11:02 AM