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#1
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Forum Member Posts: 21 Joined: 30-June 08 From: Sydney, Oz ![]() |
Hey,
I have a custom animation that I want to get into the game that is just 60 frames and doesn't need to walk around or attack or anything, just needs to hover there. I've tried to stick it into the game by using the IC_CYCLOP or whatever it's called animation slot and just using the stand around animation (MCYCSD I think I named it) but when I assign the cyclops animation to a creature and try and CLUA it into the game it crashes, is there a way of assigning an anim to a creature that is just going to hang around and be talked to then buggers off after it says its bit? I've attached the GIF I created the bam from. Any help will be appreciated. Cheers
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
I think the sequences have to be the same if you replace an animation, 1 bam having 8 (directional) sequences have to be replaced with a new bam with 8 sequences, whether these are blank animations, directional animations, copied animations, I do not think that matters nor the frame count, but I could be wrong.
ie is a pain when it comes to animations, to much for me to bother with. however IF it is something you are going to talk to the it has to be a cre, but if not could you make it an effect? then you could (I think) make an invisible cre and assign that animation as a permanent effect to the inv. cre. 60 frames is kind of a lot I'd think about removing every other frame, but I do not think that is the problem. also one frame seems to be improperly aligned This post has been edited by Sir-Kill: Jul 28 2008, 03:57 PM -------------------- |
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