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Jul 27 2008, 04:51 AM
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#1
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Forum Member Posts: 12 Joined: 14-July 08 |
Well. I tried it again. I posted about 2 posts down about not being able to leave the fighter pit area. I assumed it was because I had other mods installed. Well I really liked the story of this mod, so I decided to take the plunge and start all over with a clean install. SOA-->TOB--->TOB patch--->Baldurdash Weidu 1.66--->Tortured Souls Mod. Lo and behold, I get back to the same room (after HOURS upon HOURS upon HOURS) getting back to this point...and the game locks up everytime I try to leave the room again. This is incredibly annoying. This was my last chance with this broken mod. Incredible potential and build-up. And incredible letdown in the end. If there's some miracle cure to this, please let me know. This is the first mod I've tried that has effectively halted my current game and made me start over. Incredibly dissapointed.
This post has been edited by Fuzrum: Jul 28 2008, 07:48 PM |
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Jul 27 2008, 08:27 PM
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#2
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Forum Member Posts: 12 Joined: 14-July 08 |
I appreciate your help,; however, I tried all your suggestions and nothing worked. There is a .err file that pops up in my folder, but it is empty. I tried running with Win 98, 2000, and xp w/ service pack 2. Nothing works. I tried downshifting my resolution to 800 x 600. That did nothing either. One of my earlier posts mentions a problem with Sime talking to Dynaheir and then a "Boo" shows up on the ground. You can't talk to it, Sime can't talk to it, and Sime has no interactions with it at all. This happened quite a few times, with the ending result of having a "Boo" permanently in the Slums, Trademeet and I think the Nine Hells Plane to which the Planar Sphere travels. Is this another problem? Thanks in advance.
This post has been edited by Fuzrum: Jul 27 2008, 08:34 PM |
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Fuzrum Animations issue Jul 27 2008, 04:51 AM
Vlad This is not the way to report problems. For your r... Jul 27 2008, 06:46 AM
Hoppy TS 7.02 is super stable and I am testing it with I... Jul 27 2008, 07:17 AM
Moongaze I'd recommend only installing compatible mods ... Jul 27 2008, 08:53 AM
Fuzrum Hey, first of all, I think your mod is great. I wo... Jul 27 2008, 11:29 AM
Fuzrum To Hoppy: I'm afraid I'm not too savvy in ... Jul 27 2008, 11:33 AM
Baronius Add the following line to baldur.ini:
Debug Mode=... Jul 27 2008, 02:09 PM
Vlad Fuzrum, first of all thanks for your feedback anyw... Jul 27 2008, 07:50 PM
Fuzrum Thanks Vlad. I am leaving area TT0302. And yes th... Jul 27 2008, 08:31 PM
Hoppy @Fuzrum
My installation WeiDU looks like this for... Jul 28 2008, 02:29 AM
Vlad Exactly, what's Hoppy said. These are the miss... Jul 28 2008, 05:47 AM
Hoppy Glad it was simple ;)
Fuzrum, now you know how t... Jul 28 2008, 03:24 PM
Fuzrum Basilisks. It was the damn basilisks. :P Yep tha... Jul 28 2008, 07:46 PM
Hoppy The only way to check for sure that the NPC comman... Jul 29 2008, 02:50 AM
Vlad It seems to me that Fuzrum just reinstalled the mo... Jul 29 2008, 06:09 AM![]() ![]() |
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