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#1
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Forum Member Posts: 12 Joined: 14-July 08 ![]() |
Well. I tried it again. I posted about 2 posts down about not being able to leave the fighter pit area. I assumed it was because I had other mods installed. Well I really liked the story of this mod, so I decided to take the plunge and start all over with a clean install. SOA-->TOB--->TOB patch--->Baldurdash Weidu 1.66--->Tortured Souls Mod. Lo and behold, I get back to the same room (after HOURS upon HOURS upon HOURS) getting back to this point...and the game locks up everytime I try to leave the room again. This is incredibly annoying. This was my last chance with this broken mod. Incredible potential and build-up. And incredible letdown in the end. If there's some miracle cure to this, please let me know. This is the first mod I've tried that has effectively halted my current game and made me start over. Incredibly dissapointed.
This post has been edited by Fuzrum: Jul 28 2008, 07:48 PM |
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#2
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![]() ![]() Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA ![]() |
TS 7.02 is super stable and I am testing it with Improved Anvil 6 and the same Bdash 1.66 (TSIA patch is in the works). I had no crashes (regular or one-time surprise) in any of the Kara-Tur part out of the 6 times I ran through it.
Did all components of TS install properly? (ie Successfully Installed Tortured Souls...). Someone in the other post reinstalled the TS animations again so that may be the last resort...if it works. Can you CLUAConsole:MoveToArea("TTxxxx")? All TS areas are in your override folder with a prefix TT0100 (ex.) rather than normal ARxxxx. Does it freeze after you enter the new area or in the load screen? -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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