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#1
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D'Oghmatique Forum Member Posts: 5 Joined: 23-July 04 From: Paris ![]() |
Would it be possible to give the NPC some interjection during the new quests, as there is in BG2 and in BG1 NPC ? I know this would need a lot of works, since there are many NPC in BG1, and that it may not work with original BG1, but it would make the mod still more interesting.
Well, that's just a suggestion ![]() -------------------- The gods may throw a dice
Their minds as cold as ice And someone way down here Loses someone dear ABBA |
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#2
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Again your logic eludes me. You believe it 'cheating' to tweak the stats of NPCs a bit, while rolling dice 'for days' to create the your custom 'most fitting' NPCs is not?
There is a perfect logic here. The gaming rules *allow* the player to roll dice as much as he wants but *doesn't allow* kits and stats modification. Simple. I might be a bit nuts but I imagine the rolling of the dice like the evaluation of champions which should form an elite party. This is because they're gonna do something big, you know. ![]() No, you are not against 'added interactions' What you do not like in truth are BG1's original NPCs. Who are the part of the original game and the original world. I do not think you can argue that. No matter what campaign you play they are there. Always. The game was designed to be played with them and learn about them. Yes, I dont like the BG1 original characters for I dont feel them as really mine. I need characters to stay permanently in my group. But its not true that the game was designed only to be played with them and learn about them. As you can see, I play the game without them and the game itself lets me do it. It's just a choice. Meaning narrowly 'solo/quazi-solo campaign' and excluding what made the game unique - the cast of BioWARE made NPCs . Well, you see...I see my party as a "single" entity which is facing an adventure. You think of it as a group of individuals with different perspectives and backgrounds. My party is together for a reason I myself invented and have a background I have set for them (there is a biography one might write just for that). It's a bit sad, you are right, to see them not develop their own life *during* the game too but this is a sacrifice I had to take to have me really enjoy the game to the fullest. I object that you pretend to be a 'purist' and 'should' the modders. No,not at all! I just think that some modifications are going against the spirit of the game itself whereas others just expand the world of Baldur's Gate the way it was meant. Bioware's NPCs are there to either be joined or not. I decided to not do it and I miss part of the fun. But still I move in the boundaries of the game concept. If you just introduce kits or stats modifications or just convert the game engine in something that doesn't belong to it, well...The least I can say is just that Baldur's Gate is not Baldur's Gate any longer. Right. Well, I have news for you. You are a power gamer. There is no need to be ashamed of it, you know. Others are way more curious and want their PC rewarded and punished for taking sides by their party members. I want to see if doing a particular thing in the game would tick off Jaheira or make Kivan smile. Well, I might be a power gamer but you are probably one of those that, to see and not miss anything or any NPCs reaction, would load the game thouasands of time "just to see what happens if I choose line number 3 in the dialogue instead of number 2". The game would lose much of its charm and atmosphere if I would want to play it over and over just to see how NPCs or different choices would bring in. It would be like dismantling it piece by piece. It would spoil it, in short. The sense of epic would fall before my eyes and so the feeling I am living something "unique". Of course with modding, I would start the game again eventually and I will find myself before situations I already know. But the choices there would be the same. Yakes. Thanks a million. Soccer *shudders* It was just an example to mean that some games are built to be played over and over while others are not. Baldur's Gate is not. That's not something under dispute, I think. Baldur's Gate is meant to give "one time fantastic experience" because it's undeniable that the feelings would not be the same in the rerun. You would know what it's gonna happen. You would know how the plot "develops". You would know "what to do next" and what the consequences would be. Of course, one might just do it to see how new NPCs would fit into the game or to see what different dialogue's options would affect it. But thats just the sallad around the meat. The meat would be the same, no matter what. Fault? Missing a quest is somehow a player's fault? Do you expect to be punished by someone for it? You are starting to seriously scare me. It should be clear how I intend to play the game by now. For my own experience, expanding the game in such a way that quests can be obtained only by having a character in the party is a limitation. It's a limitation because this concept of NPCs sown reactions and dedicated subquests is an attempt to moke reality. NPCs are not the core of the game. The party is. What tha party is set up to is. Again, I intend the party to be a single entity and others simply do not. Thanks! P.S. I am a novice so I ignore how to move this OT I started with Demi somewhere else. I do not want to bother and piss others so if one of the moderators wishes to start a new topic where we can go on ( ![]() This post has been edited by Salk: Oct 28 2004, 06:45 AM |
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Lo-Fi Version | Time is now: 7th June 2025 - 06:20 AM |