QUOTE(Salk @ Oct 28 2004, 06:44 AM)
quotes
There is a perfect logic here. The gaming rules *allow* the player to roll dice as much as he wants but *doesn't allow* kits and stats modification. Simple. I might be a bit nuts but I imagine the rolling of the dice like the evaluation of champions which should form an elite party. This is because they're gonna do something big, you know. *Shrug* You know, it is a game that suppose to tease your imagination. Rules are there to serve your enjoyment, not to make you to serve the rules. Is there D&D police out there? Besides, iirc, 2ED D&D allows kitting. As for rolling stats for days - it is gambling of sorts, so if it entertains you - why not. I prefer playing the game to it, since I have very little time.
But its not true that the game was designed only to be played with them and learn about them. As you can see, I play the game without them and the game itself lets me do it. It's just a choiceA very important choice that makes Bg1 singulary different from IWD.
Well, you see...I see my party as a "single" entity which is facing an adventure.you see them as an accessory to your PC, a bunch of golems. Try differently for once.
My party is together for a reason I myself invented and have a background I have set for them (there is a biography one might write just for that). I know. I filled these windows up to the brims when playing IWD for my party. Out of curiosity - have you? I suspect that you did not. In this case 'for the reasons of their own' turns into the 'convenient set of abilities and stats'.
No,not at all! I just think that some modifications are going against the spirit of the game itself whereas others just expand the world of Baldur's Gate the way it was meant. You contradict yourself here: you say "not at all" and then say that 'some modifications' are 'in the spirit' and the 'way it was meant'. To me it sounds like 'good' modifications and 'bad' ones.
But you are incorrect.
BG1 had always have party interactivity element, unlike IWD which was indeed 'meant' to have the player-created party with player-created NPCs. BG had the
choice. And developpers clearly indicated their preference of interactive party over player-created by strengthening and augmenting this element in the sequel. If their prefernce was for player-created, they would not have done the loving character development of BG2.
If you just introduce kits or stats modifications or just convert the game engine in something that doesn't belong to it, well...The least I can say is just that Baldur's Gate is not Baldur's Gate any longer.I think we understand differently what 'the game' meant. For me 'the game' is the story and the adventures. For you it is the version of the Infinity Engine. BG2 utilizes the same engine, that BG1. Next generation though.
And my biggest objection is that you do not *have* to use the 'logical' as opposite to 'mechanical' additions which BG2 version of infinity brings. You can still create single classed fighter, without using a kit.
It's a bit sad, you are right, to see them not develop their own life *during* the game too but this is a sacrifice I had to take to have me really enjoy the game to the fullest. Bioware's NPCs are there to either be joined or not. I decided to not do it and I miss part of the fun.And I told you that you can have your cake and eat it too by slightly modifying the existing NPCs with personalities to fit your game's mechanics needs. Simple. Cheap. Efficient. Win-win situation.
Well, I might be a power gamer but you are probably one of those that, to see and not miss anything or any NPCs reaction, would load the game thouasands of time "just to see what happens if I choose line number 3 in the dialogue instead of number 2".Nope. I play it the way it plays and see what I can see. I played BG1 twice and BG2 twice; ToB - once before going to modding. Now I obviously have to test every encounter a few times to see if the dialogue implemented properly. It annoys the living Hell out of me. I do not see a missed quest or a missed dialogue as something horrible. In BG2 I never did Edwin's or Jaheira's quests, because I did not like the characters... I did not die of that.
Baldur's Gate is not. That's not something under dispute, I think. Baldur's Gate is meant to give "one time fantastic experience" because it's undeniable that the feelings would not be the same in the rerun. Actually it is. There are people who played BG2 dozens of times with different mods and different characters, doing quests in a different way. It is what gives the game replayability.
It should be clear how I intend to play the game by now. For my own experience, expanding the game in such a way that quests can be obtained only by having a character in the party is a limitation. In my own experience playing the game with a party of highly-efficient zombies is a huge, horrible limitation. It's playing IWD, not BG.
It's a limitation because this concept of NPCs sown reactions and dedicated subquests is an attempt to moke reality.So is any art form. As GRR Martin says - 'I am a liar' (ever read Martin btw? Fantastic books). The game itself is a horrible parody of reality. You do understand that, right?
NPCs are not the core of the game. The party is. What tha party is set up to is.They are not equated to a plot, I agree, but they can sure make the plot much, much more fascinating. It is the difference between a book with the strong twisted plot but very weak pale characters, and the book which has both the strong, fascinated story realted by smashingly good, incredible characters. It is the difference between GRR Martin and some salvatore of the day.
P.S. I am a novice so I ignore how to move this OT I started with Demi somewhere else. The name is Domi. Domi Sotto.
You know, after all is said and done (and Rabain, I am sorry for posting again.. maybe you can move these 2 last posts in General?) I am feeling that you are lobbying and fighting with the stubborness of an offended teenager for *my way is the right way* and *be away with your dirty modder's hands from the true spirit of BG1* because you have sold BG2 and do not want to buy it again to try TUTU. You have convinced yourself that BG2 is junk, and therefore, anything touched by it turns to junk by extension. I suggest that you try to get out of the 'spirit' of this argument and some time down the road do try TUTU. Honestly, it makes game more complex and fun
I do not think I can convince you to try original NPCs... but they actually are wonderful, have beautiful stories fit to the setting and are a lovely bunch. And of course our team have put in well over thousand dialogues in banter, existing encounter expansions and added quests content which I like very much