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> Scriptable weapons? (maybe?!)
pasco95
post Jul 19 2008, 12:04 PM
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Posts: 21
Joined: 30-June 08
From: Sydney, Oz




I don't have PS:T but I read somewhere that Dakkon Zerths sword increased its damage with the characters level, is it possible to have hidden attributes on an item that only become available at a certain level such as increasing the magic resistance an item gives as you increase in level?
I have a tendancy to play paladins and therefore pretty much head straight to windspear hills, do the paladin stronghold quests, kick firkraags butt and grab Carsomyr, then it's an ass kicking spree from then on. This tends to make fights a little too easy though and I was wanting to limit Carsomyrs abilities to reflect your level, i.e. if you do what I do you're only about level 10 when you get Carsomyr and it's much too powerful that early in the game so I was wanting to, say, if you get it at level 10 it only does 1d10+3, doesn't dispel on hit and only gives 15% mr then when you hit lvl 15 say it does 1d10+5 can cast dispel magic 3 times/day and has 30% mr then at lvl20 it has its full abilities.
I know I went on a bit of a ramble then but I hope someone understands what I mean, is this possible?

Can you even script an item? I've got no idea but if this is possible I think it would be a nice tweak so that Carsomyr's still an awesome sword but you aren't hell bent on trying to get it ASAP so you can be a major tank.
Thanks in advance for any help.
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pasco95
post Jul 23 2008, 04:37 AM
Post #2





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Posts: 21
Joined: 30-June 08
From: Sydney, Oz




Thanks igi, I haven't implemented this in the game but I had a look at your files and it looks like this is the sort of thing i'm looking for. Are you able to email me the tute?
Small side track, does anyone know of an extended Paladin stronghold mod out there? I can't help but feel a bit ripped off everytime I play the game and do the paladin stronghold, it's too short, too easy and the reward at the end is too powerful that early in the game IMO, that's why I want to implement something like this in the game or even do an extended Paladin stronghold mod myself but i've a notoriuosly short attention span and rarely get any of my ideas past that, an idea!
Thanks for your help guys, I do like Sikret's idea of summoning a divine being to grant extra powers to the sword when you hit certain conditions, a certain level or fulfilling certain aspects of a quest, makes you have to prove you are worthy of wielding it.
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