The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Interjection during Quest
Mathrim Cauthon
post Aug 25 2004, 06:05 PM
Post #1


D'Oghmatique


Forum Member
Posts: 5
Joined: 23-July 04
From: Paris




Would it be possible to give the NPC some interjection during the new quests, as there is in BG2 and in BG1 NPC ? I know this would need a lot of works, since there are many NPC in BG1, and that it may not work with original BG1, but it would make the mod still more interesting.

Well, that's just a suggestion unsure.gif


--------------------
The gods may throw a dice
Their minds as cold as ice
And someone way down here
Loses someone dear
ABBA
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Domi
post Oct 27 2004, 07:27 PM
Post #2





Forum Member
Posts: 283
Joined: 26-October 04




Sorry to disappoint, Domi, but I would still walk the "old" way. I am indeed aware of the changes that TuTu might bring to Baldurs Gate 1. That's why I do not intend to install it. The fact that one can adjust stats,classes and choose among kits doesnt make it an improvement, in my opinion. I spent days (no kidding) rolling dice when I created my own characters. I played fair and I put up a party I am very proud of. I didnt need to cheat or anything of the sort to have real champions. I play Baldurs Gate in such a way that if my leader dies, the game ends. I start it over. I still stick to AD&D Rules 2nd Edition.

Again your logic eludes me. You believe it 'cheating' to tweak the stats of NPCs a bit, while rolling dice 'for days' to create the your custom 'most fitting' NPCs is not?

I would have understood your critisism of 'tweaking' if you just rolled the dice once and invented the character who fit the role and gave him/her an interesting backstory... Or created a story about NPC and then created a CRE that fitted it. What you have spent days on using the IE (Infinity Engine that Bio uses), modding tool NI (NearInfinity created by a fan) you can do it in 2 minutes instead of 'rolling' the dice till you get your 94 perfect points score and a headache.

In both cases it's you and only you who controls what NPC ended up to be - '18 where it counts' dummies or stats distributed to fit characters biographies and profiles. I *gasp* reduced my rolls via a modding tool when I was creating a custom NPC. Because I trusted myself, rather than the 'random number generator'

There has been many modifications since but we must remember that not every change is automatically an improvement over the past. I find the world created by Baldurs Gate fascinating beyond measure with no need of added interactions among NPC.

No, you are not against 'added interactions' What you do not like in truth are BG1's original NPCs. Who are the part of the original game and the original world. I do not think you can argue that. No matter what campaign you play they are there. Always. The game was designed to be played with them and learn about them.

I welcome modifications that are made in the spirit of preserving, keeping and enduring the atmosphere, the background, the "tradition" of the original Baldur's Gate.

Meaning narrowly 'solo/quazi-solo campaign' and excluding what made the game unique - the cast of BioWARE made NPCs .

I cannot welcome what revolutions the original concept of the game itself. The original concept has, in my opinion, created a wonderful balance. Such balance could easily be overthrown by external add-ons. Baldur's Gate has/had only some small problems to be addressed/fixed and that's been already done largely (Baldurdash, Dudleyville). Its world can be expanded profitably but only if the expansions are made keeping the original idea and concept in mind. These two are, in my opinon, the two ways to follow: bugfixing and modding. I don't need the graphic of Baldurs Gate 2. I don't want it actually. But I realize it could be me being strange.

Mod stands for 'modification'. People argue till they froth in their mouth what is 'acceptable' and what is 'not acceptable' level of modding. What makes your post 'different' is that you exclude the original Bio NPCs from the list of original Bio content. You have a strong preference for Quest and Fix-it modules. You are not alone. But you are not a single target for modders everywhere either. So some quaint modders like I will be spending 40 hours a week on making NPC related mods tongue.gif And arguing that their MODZ art Z GREATYYYST.

Ditto. My limit. I do get your point and I do agree when it comes to playing RPG around a table with dice and pen. Nevertheless I can't share the same feelings when I play a computer game. When I play a computer game I want it to put me in a situation when I dont need, out of curiosity, to play it hundreds times to see what it could have happened.

Uhm... and that is why you aim to fobidd work that increases one of the most cherished features of any game - replayability? You prefer BG1 as static solo campaign you played once and for all. Yet you want more quests added to it. But nothing using the original NPC cast. I understand. That's your recipy for a good mod. Go, do one if you have it in you. Find the ones that suit your taste. I do not object that you do. I object that you pretend to be a 'purist' and 'should' the modders.

I want it to take me through a world where I do feel I took the best steps and dont need to regret my actions if they are not been stupid.

Right. Well, I have news for you. You are a power gamer. There is no need to be ashamed of it, you know. Others are way more curious and want their PC rewarded and punished for taking sides by their party members. I want to see if doing a particular thing in the game would tick off Jaheira or make Kivan smile. IF I have Jaheira or Kivan in the party. I am not going to run around changing NPC cast before I lift my leg by a particular tree.

Some games are meant to be played over and over (Pro Evolution Soccer, for instance... ) and others should not have such goal but be more like a "one time experience".

Yakes. Thanks a million. Soccer *shudders*

The mods can give new life to such masterpieces but I ask you: why should I benefit of a nice subquest just because I have in my party a member that one other doesnt ?

Because it's not about you, silly. It's about the NPC. In a good CRPG NPC is not a meatshield and has a simulated life of his/her own. So her biography says "was abducted and turned into stone by a mage T." it is to be expected that when we meet the mage T she'd go beserk. The more complex NPC is, the more complex would be the story that evolves around him/her. It's called character development.

Do I have a special merit for it? Did I play better?

No, no special merit. BG1 is not a competitive sport, ya know. Nobody is going to give you a gold medal for completing every quest in the game using Dudley's checklist. Gaming is about enjoyement, not scoring per se.

What happens with NPC-based add-ons is that if you were intersted in the NPC more than the next player, you got to know him or her better (NPC, not player).

Is it fair I cannot "live" such emotions for a reason that cant be considered my fault during the game?

Fault? Missing a quest is somehow a player's fault? Do you expect to be punished by someone for it? You are starting to seriously scare me.

I wonder if you can get my point but I hope so.

I got your point, and it is addressed very easily: BG1NPC is not a mod for you. BW Quest Pack is. However, there is no way that interjections in the Quest Pack (interjections being character's reactions) going to affect your game. You will get your checklist all filled out, do not worry.

Thanks!

My pleasure.


--------------------
Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...

Go to the top of the page
 
Quote Post

Posts in this topic
Mathrim Cauthon   Interjection during Quest   Aug 25 2004, 06:05 PM
SirLancelot   NULL   Aug 26 2004, 01:09 AM
Baronius   NULL   Aug 27 2004, 09:40 AM
Salk   NULL   Oct 25 2004, 09:59 AM
Baronius   NULL   Oct 25 2004, 10:34 AM
jastey   NULL   Oct 25 2004, 01:01 PM
Salk   NULL   Oct 26 2004, 07:51 AM
Creepin   NULL   Oct 26 2004, 08:14 PM
jastey   NULL   Oct 26 2004, 08:49 PM
Domi   NULL   Oct 26 2004, 09:43 PM
jastey   NULL   Oct 27 2004, 09:10 AM
Salk   NULL   Oct 27 2004, 11:43 AM
jastey   NULL   Oct 27 2004, 01:01 PM
SimDing0   NULL   Oct 27 2004, 01:42 PM
Domi   NULL   Oct 27 2004, 01:49 PM
Domi   NULL   Oct 27 2004, 02:04 PM
Salk   NULL   Oct 27 2004, 02:36 PM
Salk   NULL   Oct 27 2004, 02:50 PM
Domi   NULL   Oct 27 2004, 03:15 PM
NiGHTMARE   NULL   Oct 27 2004, 04:04 PM
Domi   NULL   Oct 27 2004, 05:15 PM
Salk   NULL   Oct 27 2004, 06:11 PM
Domi   NULL   Oct 27 2004, 07:27 PM
Salk   NULL   Oct 28 2004, 06:44 AM
Rabain   NULL   Oct 28 2004, 07:26 AM
Domi   NULL   Oct 28 2004, 03:18 PM
NiGHTMARE   NULL   Oct 28 2004, 04:00 PM
SimDing0   NULL   Oct 28 2004, 04:17 PM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 6th June 2025 - 06:09 PM