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#1
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D'Oghmatique Forum Member Posts: 5 Joined: 23-July 04 From: Paris ![]() |
Would it be possible to give the NPC some interjection during the new quests, as there is in BG2 and in BG1 NPC ? I know this would need a lot of works, since there are many NPC in BG1, and that it may not work with original BG1, but it would make the mod still more interesting.
Well, that's just a suggestion ![]() -------------------- The gods may throw a dice
Their minds as cold as ice And someone way down here Loses someone dear ABBA |
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#2
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Out of curiosity, a piece of trivia:
Do you know that you can select kits and classes for your BG1 original characters with TUTU? Do you know that you can ajust their stats, classes, portraits etc whichever way you want with simple modding tools? Now, knowing this, why do you still prefer the multiplayer NPCs who say nothing but their select sounds? Sorry to disappoint, Demi, but I would still walk the "old" way. I am indeed aware of the changes that TuTu might bring to Baldurs Gate 1. That's why I do not intend to install it. The fact that one can adjust stats,classes and choose among kits doesnt make it an improvement, in my opinion. I spent days (no kidding) rolling dice when I created my own characters. I played fair and I put up a party I am very proud of. I didnt need to cheat or anything of the sort to have real champions. I play Baldurs Gate in such a way that if my leader dies, the game ends. I start it over. I still stick to AD&D Rules 2nd Edition. There has been many modifications since but we must remember that not every change is automatically an improvement over the past. I find the world created by Baldurs Gate fascinating beyond measure with no need of added interactions among NPC. I am sorry I am such a stubborn person and by no means I intend to say I am on the right side. What I do mean is this: I welcome modifications that are made in the spirit of preserving, keeping and enduring the atmosphere, the background, the "tradition" of the original Baldur's Gate. I cannot welcome what revolutions the original concept of the game itself. The original concept has, in my opinion, created a wonderful balance. Such balance could easily be overthrown by external add-ons. Baldur's Gate has/had only some small problems to be addressed/fixed and that's been already done largely (Baldurdash, Dudleyville). Its world can be expanded profitably but only if the expansions are made keeping the original idea and concept in mind. These two are, in my opinon, the two ways to follow: bugfixing and modding. I don't need the graphic of Baldurs Gate 2. I don't want it actually. But I realize it could be me being strange. I think you have mistook the point - the point is not to see 'all that could possibly happen'. The point is to saturate game so that no matter what is your party's composition, you get interesting and sometimes unexpected dialogue options Ditto. My limit. I do get your point and I do agree when it comes to playing RPG around a table with dice and pen. Nevertheless I can't share the same feelings when I play a computer game. When I play a computer game I want it to put me in a situation when I dont need, out of curiosity, to play it hundreds times to see what it could have happened. I want it to take me through a world where I do feel I took the best steps and dont need to regret my actions if they are not been stupid. Some games are meant to be played over and over (Pro Evolution Soccer, for instance... ![]() This post has been edited by Salk: Oct 27 2004, 06:16 PM |
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Lo-Fi Version | Time is now: 6th June 2025 - 05:41 PM |