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> Interjection during Quest
Mathrim Cauthon
post Aug 25 2004, 06:05 PM
Post #1


D'Oghmatique


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Posts: 5
Joined: 23-July 04
From: Paris




Would it be possible to give the NPC some interjection during the new quests, as there is in BG2 and in BG1 NPC ? I know this would need a lot of works, since there are many NPC in BG1, and that it may not work with original BG1, but it would make the mod still more interesting.

Well, that's just a suggestion unsure.gif


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And someone way down here
Loses someone dear
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Salk
post Oct 27 2004, 02:50 PM
Post #2


Multiclass F/C/M


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Posts: 256
Joined: 17-October 04
From: Sweden




QUOTE(Domi @ Oct 27 2004, 02:04 PM)
And another one - especially for Salk...

I love BG1. I loved it the day I saw it for the first time in 1999. I did not like BGII as much. This is the reason why I was fanatically working on BG1NPC project for two years; there were times when the hope was all but lost, there are times, when it feels like it's not worth it (just like you said - it's a great game; why bother?).

But than after hours on end of coding and debugging, I open up the game and...

I cannot tell you that it makes a huge, impactual difference...

I wish I could show it to you, how it feels when Imoen cries on Gorion's grave.

I wish I could show how it feels when Xzar tries to take away Carsa's jar or when Kivan confronts Tazok. Or when Coran gets punched into his gface by Durlyle...

I wish I could show you how all these smallest and the silliest things put together make it... not BGII. They make it amazing.

Dear Demi, I am not at all against what you prospect in your post! smile.gif Not at all! I am a RPG fan and I have been such for many years and believe me: every RPG *loves* interaction! I do believe it's a very important side of any RPG and it does add depth to it. What I don't like are essentially two things when it comes to Baldurs Gate 1. First: one must have a specific party member in the group at a specific place (perhaps specific time) to just have something happen. I never liked so much dispersion and I do think we are in front of a big dispersion here. I cannot play the game one hundred times to see if NPC X will just do something or start a new dialogue *if* I am in Area Y. Second: sometimes dialogues banters can, like in Baldurs Gate 2, worsen the overall feeling of the game. I am not so fond of romances and other situations when the game reminds me of a reality show. I love a good, well written dialogue and I thought that with fixpacks on, Baldurs Gate 1 was superior to its sequel *even* under that aspect. But I do take your and many other's point: you are right to write your own opinions here and I am happy to confront and discuss mine with you all. I just want to say "sorry" to jastey if I had, once more, pushed this OT forward. Thanks and good luck to the developing team! wub.gif

This post has been edited by Salk: Oct 27 2004, 02:51 PM
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Posts in this topic
Mathrim Cauthon   Interjection during Quest   Aug 25 2004, 06:05 PM
SirLancelot   NULL   Aug 26 2004, 01:09 AM
Baronius   NULL   Aug 27 2004, 09:40 AM
Salk   NULL   Oct 25 2004, 09:59 AM
Baronius   NULL   Oct 25 2004, 10:34 AM
jastey   NULL   Oct 25 2004, 01:01 PM
Salk   NULL   Oct 26 2004, 07:51 AM
Creepin   NULL   Oct 26 2004, 08:14 PM
jastey   NULL   Oct 26 2004, 08:49 PM
Domi   NULL   Oct 26 2004, 09:43 PM
jastey   NULL   Oct 27 2004, 09:10 AM
Salk   NULL   Oct 27 2004, 11:43 AM
jastey   NULL   Oct 27 2004, 01:01 PM
SimDing0   NULL   Oct 27 2004, 01:42 PM
Domi   NULL   Oct 27 2004, 01:49 PM
Domi   NULL   Oct 27 2004, 02:04 PM
Salk   NULL   Oct 27 2004, 02:36 PM
Salk   NULL   Oct 27 2004, 02:50 PM
Domi   NULL   Oct 27 2004, 03:15 PM
NiGHTMARE   NULL   Oct 27 2004, 04:04 PM
Domi   NULL   Oct 27 2004, 05:15 PM
Salk   NULL   Oct 27 2004, 06:11 PM
Domi   NULL   Oct 27 2004, 07:27 PM
Salk   NULL   Oct 28 2004, 06:44 AM
Rabain   NULL   Oct 28 2004, 07:26 AM
Domi   NULL   Oct 28 2004, 03:18 PM
NiGHTMARE   NULL   Oct 28 2004, 04:00 PM
SimDing0   NULL   Oct 28 2004, 04:17 PM


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