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> Interjection during Quest
Mathrim Cauthon
post Aug 25 2004, 06:05 PM
Post #1


D'Oghmatique


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Posts: 5
Joined: 23-July 04
From: Paris




Would it be possible to give the NPC some interjection during the new quests, as there is in BG2 and in BG1 NPC ? I know this would need a lot of works, since there are many NPC in BG1, and that it may not work with original BG1, but it would make the mod still more interesting.

Well, that's just a suggestion unsure.gif


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Domi
post Oct 27 2004, 01:49 PM
Post #2





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As I mentioned, I believe the extra effort is not worth it. I know that things wouldnt change directly for me because I would not take advantage nor limitations by having NPC reactions implemented to added quests. I just speak trying to estimate the enormous amount of extra work (plus possible extra bugs to find and correct) such a choice would bring and if I was in the author's shoes I wouldnt just bother. And if somebody things that the extra banters and interactions are the only factors that gives depth to a game well...I can just say I totally disagree. Thanks!

As Jastey have mentioned the amount of work is not significant - it is not about adding an interjection for all 25 NPCs after each responce (which is indeed an enormous and unnecessary undertaking), but about adding it where it counts, so that your noble ranger did not just stand there when you have chosen to slaughter the village, their flocks and burn forests and houses. It is handled with ease by WeiDU - you either use CHAIN when responding or EXTERN into NPC's responce adding in extra PC choice when coding - it's as easy as an apple pie for even a below-average coder, such as I.

It will give people whose opinion differs from yours something that they are looking for - a party of living, breathing NPCs, not meatshields in IWD style.
IMO, the quest pack will loose out significantly if it does not account for NPCs personality, even if they take a narrow spectrum of the most popular NPCs (Imoen, Jaheira+Kh, Kivan, Branwen, Minsc+Dyn).

Does not it make you cringe when the non-joinable NPCs have more personality than joinable? That's a very bad inconsistency in the game environment. Nobody says that banters and interactions is the *only* factor - but it is a huge and a *very* important factor for those who prefer non-solo or quazi-solo (silent but deadly NPC) campagning.

It also will not change the game-play of the power-gamers and solo-campaigners. It won't slow down the mod release. So why not???

If writing is the problem I will gladly invest my time to help writing for this particular purpose. Heck, I will help with coding if that is *the* problem (once I am done with BG1NPC).

But please, please, do not discard the option that will beautify and enliven the pack; do not go backward on what the community had acheived by developping the excellent dialogue tools and the high standard for dialogue writing.


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Mathrim Cauthon   Interjection during Quest   Aug 25 2004, 06:05 PM
SirLancelot   NULL   Aug 26 2004, 01:09 AM
Baronius   NULL   Aug 27 2004, 09:40 AM
Salk   NULL   Oct 25 2004, 09:59 AM
Baronius   NULL   Oct 25 2004, 10:34 AM
jastey   NULL   Oct 25 2004, 01:01 PM
Salk   NULL   Oct 26 2004, 07:51 AM
Creepin   NULL   Oct 26 2004, 08:14 PM
jastey   NULL   Oct 26 2004, 08:49 PM
Domi   NULL   Oct 26 2004, 09:43 PM
jastey   NULL   Oct 27 2004, 09:10 AM
Salk   NULL   Oct 27 2004, 11:43 AM
jastey   NULL   Oct 27 2004, 01:01 PM
SimDing0   NULL   Oct 27 2004, 01:42 PM
Domi   NULL   Oct 27 2004, 01:49 PM
Domi   NULL   Oct 27 2004, 02:04 PM
Salk   NULL   Oct 27 2004, 02:36 PM
Salk   NULL   Oct 27 2004, 02:50 PM
Domi   NULL   Oct 27 2004, 03:15 PM
NiGHTMARE   NULL   Oct 27 2004, 04:04 PM
Domi   NULL   Oct 27 2004, 05:15 PM
Salk   NULL   Oct 27 2004, 06:11 PM
Domi   NULL   Oct 27 2004, 07:27 PM
Salk   NULL   Oct 28 2004, 06:44 AM
Rabain   NULL   Oct 28 2004, 07:26 AM
Domi   NULL   Oct 28 2004, 03:18 PM
NiGHTMARE   NULL   Oct 28 2004, 04:00 PM
SimDing0   NULL   Oct 28 2004, 04:17 PM


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