Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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The Tactician Distinguished Developer Posts: 7778 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jul 15 2008, 10:01 PM
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#2
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The Tactician Distinguished Developer Posts: 7778 Joined: 1-December 05 |
No problem, Vuki!
The animation effect (not the "dispel effects" message effect) has a wrong power number in the vanilla game and also checks magic resistance. if you cast remove magic on a rakshasa or lich, the spell will work, but you will still read the "Spell Ineffective" mesage which relates to the animation only. The same will happen if you cast the spell on a creature with high MR; you will read the "magic resistance" message, but again it's only related to the animation which was supposed to be played above the target's head. I noticed this bug when I was playing the game a few weeks ago and fixed them, but just didn't write about them in the "progress report" thread, because I thought they were minor things. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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