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> Interjection during Quest
Mathrim Cauthon
post Aug 25 2004, 06:05 PM
Post #1


D'Oghmatique


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Posts: 5
Joined: 23-July 04
From: Paris




Would it be possible to give the NPC some interjection during the new quests, as there is in BG2 and in BG1 NPC ? I know this would need a lot of works, since there are many NPC in BG1, and that it may not work with original BG1, but it would make the mod still more interesting.

Well, that's just a suggestion unsure.gif


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Salk
post Oct 27 2004, 11:43 AM
Post #2


Multiclass F/C/M


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Posts: 256
Joined: 17-October 04
From: Sweden




As we can see: Different opinions all around. I think we all agree that using BG1Tutu and adding all the extra banters and dialogues by mods actually *does* change the appearance of the game - because if it wouldn't, why would you take the effort? wink.gif

Exactly! We all agree about that! The fact is that we dont need/want (I speak for myself and people who share my same point of view) Baldur's Gate to become Baldur's Gate 2. That's just another game. It's a sequel and obviously there are many things in common the first installment. I even dare say there are a couple of things that I would classify as improvements but overall I feel like it's been a step backwards. The atmosphere, the challenge, the plot of Baldur's Gate 1 are definitely unmatched. Even the graphic itself which is considered so much better (whereas some thinks BG1's is outdated...) is nothing special according to me. The beauty of the forests and of the dungeons or the small touches of real art one can see and admire in the scenarios of Baldurs Gate 1 are not present anymore or, perhaps, are no more so fascinating. The only really good option was, as I mentioned, that one can play up to 800x600.

But whether it is altered for better or for worse is a decision purely based on opinion and taste of the player, and here everyone has it's own preferences, which he / she doesn't need to justify at all. (That's the good thing about taste: You can't argue about it! It's just something personal. smile.gif )

That's true, but just partly! One might discuss where the borders of art and the limits of kitch lay, we might discuss whether or not something is objectively beautiful or awful. I believe that not everything can be appreciated by everybody. When you go watching a movie, when you read a book, when you play a game (our case), there are several layers of introspection. One might stop at the surface, one might dig deeper and get more of it. One might know how "to read it", one might not.

The disussion whether BG1Tutu and extra dialogues should be used or not is a very interesting discussion, as there are good arguments for both ways of playing BG1: original or altered, and I guess there could be threads filled with discussing this - although not this one, please. wink.gif The original question was whether the BG1 Questpack will introduce NPC-reactions to the added quests, and your stated opinions help us to find a good solution here. smile.gif

As I mentioned, I believe the extra effort is not worth it. I know that things wouldnt change directly for me because I would not take advantage nor limitations by having NPC reactions implemented to added quests. I just speak trying to estimate the enormous amount of extra work (plus possible extra bugs to find and correct) such a choice would bring and if I was in the author's shoes I wouldnt just bother. And if somebody things that the extra banters and interactions are the only factors that gives depth to a game well...I can just say I totally disagree. Thanks!

This post has been edited by Salk: Oct 27 2004, 11:45 AM
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Posts in this topic
Mathrim Cauthon   Interjection during Quest   Aug 25 2004, 06:05 PM
SirLancelot   NULL   Aug 26 2004, 01:09 AM
Baronius   NULL   Aug 27 2004, 09:40 AM
Salk   NULL   Oct 25 2004, 09:59 AM
Baronius   NULL   Oct 25 2004, 10:34 AM
jastey   NULL   Oct 25 2004, 01:01 PM
Salk   NULL   Oct 26 2004, 07:51 AM
Creepin   NULL   Oct 26 2004, 08:14 PM
jastey   NULL   Oct 26 2004, 08:49 PM
Domi   NULL   Oct 26 2004, 09:43 PM
jastey   NULL   Oct 27 2004, 09:10 AM
Salk   NULL   Oct 27 2004, 11:43 AM
jastey   NULL   Oct 27 2004, 01:01 PM
SimDing0   NULL   Oct 27 2004, 01:42 PM
Domi   NULL   Oct 27 2004, 01:49 PM
Domi   NULL   Oct 27 2004, 02:04 PM
Salk   NULL   Oct 27 2004, 02:36 PM
Salk   NULL   Oct 27 2004, 02:50 PM
Domi   NULL   Oct 27 2004, 03:15 PM
NiGHTMARE   NULL   Oct 27 2004, 04:04 PM
Domi   NULL   Oct 27 2004, 05:15 PM
Salk   NULL   Oct 27 2004, 06:11 PM
Domi   NULL   Oct 27 2004, 07:27 PM
Salk   NULL   Oct 28 2004, 06:44 AM
Rabain   NULL   Oct 28 2004, 07:26 AM
Domi   NULL   Oct 28 2004, 03:18 PM
NiGHTMARE   NULL   Oct 28 2004, 04:00 PM
SimDing0   NULL   Oct 28 2004, 04:17 PM


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