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The Black Wyrm's Lair Terms of Use |
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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Send them here if you find any. But before posting please make sure that you have followed the installation instruction accurately. Also, don't forget to attach a copy of your WeiDu.log file. WeiDu.log is a text file which can be found in your main BG2 folder. Either attach the file to your post or simply copy and paste its content.
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
I fighted against the Vampire Lord (or whatsoever he is called, he is the master of Dace) and hje was without any challenge. It happened because his script seemed to be a bit stupid (and it could happened because of a bug).
SPOILER! He did not change target during the whole battle. He tried to attack first my barbarian but I attacked him back immediately with my character who hold the Amulet of Power. Then he changed to this character and he did not change target anymore even when I attack him with my whole party. He did not notice that the target he attacked was immune to his level drain (I am sure he has this ability ![]() Sikret, could you please modify the description of some spells (ok, it is a vanilla game bug but I do not want to create a new post)? Minor Globe of Invulnerability and Globe of Invulnerability description is wrong. It mentioned that you can remove them by a succesful dispel magic whioch is not true. Could you please also modify the description of Greater Restoriation? The mentioned area of effect is one target and of course it affects the whole party. This post has been edited by Vuki: Jul 14 2008, 08:02 AM -------------------- History of my party in IA can be seen here!
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I fighted against the Vampire Lord (or whatsoever he is called, he is the master of Dace) and hje was without any challenge. It happened because his script seemed to be a bit stupid (and it could happened because of a bug). SPOILER! He did not change target during the whole battle. He tried to attack first my barbarian but I attacked him back immediately with my character who hold the Amulet of Power. Then he changed to this character and he did not change target anymore even when I attack him with my whole party. He did not notice that the target he attacked was immune to his level drain (I am sure he has this ability ![]() Not only the script of the Vampire Lord in spellhold, but also the scripts of all vampires of the game are considerably improved in IA v6. The improvement is not something simple (such as just ignoring targets who are immune to level drain); they use a more complex script in v6 which lets them to give some prioirty to targets who are not immune to level drain while still considering to attack even targets who are immune to level drain, because after all, their attacks does physical damage as well and they should not just stand there if everyone in the area is immune to level drain. Needless to mention that just like in v5, they will still be smart enough not to allow the player to fool them by keeping them at the threshold of a door using a character who is immune to level drain and another character who is not immune to level drain in their line of sight. If they see that their way to hit the other charcater is blocked, they won't just stand there doing nothing. It's of course the same even in v5 (I just mentioned it as a reminder). But in general, vampires' scripts in v6 will be a lot better than what you see in v5. QUOTE Sikret, could you please modify the description of some spells (ok, it is a vanilla game bug but I do not want to create a new post)? Minor Globe of Invulnerability and Globe of Invulnerability description is wrong. It mentioned that you can remove them by a succesful dispel magic whioch is not true. Could you please also modify the description of Greater Restoriation? The mentioned area of effect is one target and of course it affects the whole party. Thanks for reminding it to me. Yes, it's a vanilla game issue; I will fix the descriptions in v6. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 9th September 2025 - 01:01 AM |