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> Interjection during Quest
Mathrim Cauthon
post Aug 25 2004, 06:05 PM
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D'Oghmatique


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Joined: 23-July 04
From: Paris




Would it be possible to give the NPC some interjection during the new quests, as there is in BG2 and in BG1 NPC ? I know this would need a lot of works, since there are many NPC in BG1, and that it may not work with original BG1, but it would make the mod still more interesting.

Well, that's just a suggestion unsure.gif


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Domi
post Oct 26 2004, 09:43 PM
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QUOTE(Salk @ Oct 26 2004, 07:51 AM)
Hello! My two cents opinion, as usual...Interaction per se is a great thing. But I play only the original BG1 game with fixpacks and Mods and I love it the way it is. I play with my own party (I create my own six characters then I start a "virtual" multiplayer session so that I can really have a party I am fond of) so I am missing all the subquests and dialogues that are related to the NPC who can join the party. I think that working of NPC banters is not bad as general concept but it steps off the path of the original game. I feel like they would apply much more naturally to the sequel. The short of it is: I'd rather not put (a big, by the way) effort in that direction as some players, like me, would find such innovations out of place. There are many possibilities of doing such experiments on BG2. Baldurs Gate 1 has its own identity and background which, I think, should not be revolutionized. Thanks!  wink.gif

I find difficult to understand the nature of your complaint - if you are playing with your own party, why do you object to the mods that add extended dialogue content? It does not effect you as a player at all.

Other players, like me, are attracted to BGI joinable characters and want to know more about them. Much more. Thus I want *more* banter in BGI, romances in BGI, interjections in BGI, new quests in BGI and 'filling the gaps' stories in BGI.

I believe that while BGII was an inferrior game to BGI, it had added the immersive potential BGI was starting to tap into; interjections are an integral part of this immersiveness, and they do not destroy BGI feel.

As a matter of fact, the very first interjections were introduced in BGI, not BGII. For example, druids in Claockwood recognised and speaked to Jaheira/Faldorn. Berrun recognised Khalid, Jaheira, Xzar and Montaron. Angelo recognised and speaked to Shar-Teel.

And honestly, do install TUTU. It would give you better resolution, path finding and missile stacking. That is well worth converting for. The rest (like kitting PC and NPCs and installing TUTU compatible mods for additional content) is optional, and depend on every person's preference. Now, if you just want more of the same, stick to bug fixes. Because every other mod, quest or dialogue-based adds new NPCs and puts words in their mouth. Because, you know, they are supposed to represent living beings, not target practice and meatshields.

This post has been edited by Domi: Oct 26 2004, 09:54 PM


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Posts in this topic
Mathrim Cauthon   Interjection during Quest   Aug 25 2004, 06:05 PM
SirLancelot   NULL   Aug 26 2004, 01:09 AM
Baronius   NULL   Aug 27 2004, 09:40 AM
Salk   NULL   Oct 25 2004, 09:59 AM
Baronius   NULL   Oct 25 2004, 10:34 AM
jastey   NULL   Oct 25 2004, 01:01 PM
Salk   NULL   Oct 26 2004, 07:51 AM
Creepin   NULL   Oct 26 2004, 08:14 PM
jastey   NULL   Oct 26 2004, 08:49 PM
Domi   NULL   Oct 26 2004, 09:43 PM
jastey   NULL   Oct 27 2004, 09:10 AM
Salk   NULL   Oct 27 2004, 11:43 AM
jastey   NULL   Oct 27 2004, 01:01 PM
SimDing0   NULL   Oct 27 2004, 01:42 PM
Domi   NULL   Oct 27 2004, 01:49 PM
Domi   NULL   Oct 27 2004, 02:04 PM
Salk   NULL   Oct 27 2004, 02:36 PM
Salk   NULL   Oct 27 2004, 02:50 PM
Domi   NULL   Oct 27 2004, 03:15 PM
NiGHTMARE   NULL   Oct 27 2004, 04:04 PM
Domi   NULL   Oct 27 2004, 05:15 PM
Salk   NULL   Oct 27 2004, 06:11 PM
Domi   NULL   Oct 27 2004, 07:27 PM
Salk   NULL   Oct 28 2004, 06:44 AM
Rabain   NULL   Oct 28 2004, 07:26 AM
Domi   NULL   Oct 28 2004, 03:18 PM
NiGHTMARE   NULL   Oct 28 2004, 04:00 PM
SimDing0   NULL   Oct 28 2004, 04:17 PM


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