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> Bugs, any of them goes here...
Valiant
post Mar 30 2007, 07:50 PM
Post #1


3ds Max Mage
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Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




If you find some, post it here, please... biggrin.gif


--------------------
Valiant

Tower Of Deception creator.
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The Bigg
post Jun 30 2008, 09:26 AM
Post #2





Forum Member
Posts: 165
Joined: 29-January 05
From: Modena (Italy)




It might have to do with some kind of biffing not leaving the correct file in the override.

CODE
/////////////////////////////
// Extending Existing Bafs //
/////////////////////////////

ACTION_IF FILE_EXISTS ~ar0021.bcs~ THEN BEGIN  // if Teleport mod or Unfinished Business is installed
      PRINT @102
      COPY_EXISTING ~ar0021.bcs~ ~override~
          EXTEND_TOP ~ar0021.bcs~ ~TOD/AppendBaf/ar0021.baf~
END
ELSE BEGIN
          COMPILE ~TOD/AppendBaf/ar0021.baf~ ~override/ar0021.bcs~
END


ACTION_IF FILE_EXISTS ~ar0004.bcs~ THEN BEGIN  // if Teleport mod or Unfinished Business is not installed
      PRINT @102
      COPY_EXISTING ~ar0004.bcs~ ~override~
          EXTEND_TOP ~ar0004.bcs~ ~TOD/AppendBaf/ar0004.baf~
END
ELSE BEGIN
          COMPILE ~TOD/AppendBaf/ar0004.baf~ ~override/ar0004.bcs~
END


optimized rewrite:
CODE
/////////////////////////////
// Extending Existing Bafs //
/////////////////////////////
          EXTEND_TOP ~ar0021.bcs~ ~TOD/AppendBaf/ar0021.baf~
          EXTEND_TOP ~ar0004.bcs~ ~TOD/AppendBaf/ar0004.baf~


EXTEND_TOP creates the bcs file if missing, and doesn't require to be inside COPY_EXISTING (EXTEND_* is an action, not a patch). It might be more mod friendly if a biffing routine removes ar0021.bcs from the override, or something. If we want to nitpick, there's also the option of moving Tian to another location altogether, and/or summon him in the City Door district area and then move him to the Crooked Crane (Keto does the same thing to summon her in an area without an area script).


--------------------
Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.

Thanks for your cooperation.
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Razfallow
post Jul 2 2008, 02:46 PM
Post #3





Contributor
Posts: 57
Joined: 6-April 05
From: Czech Republic




QUOTE(The Bigg @ Jun 30 2008, 11:26 AM) *
It might have to do with some kind of biffing not leaving the correct file in the override.

CODE
/////////////////////////////
// Extending Existing Bafs //
/////////////////////////////

ACTION_IF FILE_EXISTS ~ar0021.bcs~ THEN BEGIN  // if Teleport mod or Unfinished Business is installed
      PRINT @102
      COPY_EXISTING ~ar0021.bcs~ ~override~
          EXTEND_TOP ~ar0021.bcs~ ~TOD/AppendBaf/ar0021.baf~
END
ELSE BEGIN
          COMPILE ~TOD/AppendBaf/ar0021.baf~ ~override/ar0021.bcs~
END


ACTION_IF FILE_EXISTS ~ar0004.bcs~ THEN BEGIN  // if Teleport mod or Unfinished Business is not installed
      PRINT @102
      COPY_EXISTING ~ar0004.bcs~ ~override~
          EXTEND_TOP ~ar0004.bcs~ ~TOD/AppendBaf/ar0004.baf~
END
ELSE BEGIN
          COMPILE ~TOD/AppendBaf/ar0004.baf~ ~override/ar0004.bcs~
END

In version 3.1 it was changed to
CODE
EXTEND_TOP ~ar0004.bcs~ ~TOD/AppendBaf/ar0004.baf~

ACTION_IF FILE_EXISTS_IN_GAME ~ar0021.bcs~ THEN BEGIN  // if Teleport mod or Unfinished Business is installed
           EXTEND_TOP ~ar0021.bcs~ ~TOD/AppendBaf/ar0004.baf~
END

UB still has to be installed before ToD, but I've suggested to Valiant to remove ACTION_IF FILE_EXISTS_IN_GAME ..., then it won't be dependent on installation order.

QUOTE(Sikret)
QUOTE(Leomar)
A new bug: The component [Encounter with Ustrain] will not be installed, because by va#ustrn.TRA is missing a "~" at the end of @27 and @46 .



This is strange. I remember that Valiant and Razfallow had tested that component (once with and once without IA installed) for ToD v3 and no other player has reported any such problem.

Leomar forgot to mention that this bug is in german TRA only, all other languages are OK.

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Leomar
post Jul 3 2008, 03:51 AM
Post #4





Contributor
Posts: 60
Joined: 5-December 07
From: Germany beneath Cologne




QUOTE(Razfallow @ Jul 2 2008, 04:46 PM) *
QUOTE(Leomar)
A new bug: The component [Encounter with Ustrain] will not be installed, because by va#ustrn.TRA is missing a "~" at the end of @27 and @46 .

Leomar forgot to mention that this bug is in german TRA only, all other languages are OK.

Then it is our mistake, because we made the German translation. Sorry. sad.gif
Could you correct this?

Greetings Leomar


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Posts in this topic
Valiant   Bugs   Mar 30 2007, 07:50 PM
Avenger_teambg   va#calan: 1. weilder -> wielder 2. how did thi...   Mar 31 2007, 08:25 PM
Valiant   Already noticed, you´re not the first one... Sham...   Mar 31 2007, 08:30 PM
nataben1314   Tian is not showing up in the Crooked Crane for me...   Apr 1 2007, 07:20 AM
Valiant   to nataben1314: will be corrected in next version....   Apr 1 2007, 09:51 AM
nataben1314   Hey it's no problem at all! It isn't a...   Apr 2 2007, 03:28 AM
HERD   I’ve come across a strange situation while playi...   Apr 3 2007, 06:28 AM
Valiant   Funny. I didn´ t count with this option. Maybe I ...   Apr 3 2007, 06:51 AM
HERD   She wants to talk to PC only :) I managed to s...   Apr 3 2007, 08:08 AM
Valiant   Yes, but shouldn´t the travel region´s flag ...   Apr 3 2007, 09:58 AM
Avenger_teambg   Probably it disables fleeing, could you set it to ...   Apr 3 2007, 06:43 PM
Valiant   Flag in travel region to Baloar´s room already se...   Apr 3 2007, 08:19 PM
Daulmakan   A few typos: va#gulin.tra: setup.tra: If it...   Jan 30 2008, 02:37 AM
Valiant   Hi, Daulmakan, thanks for the typos...:) About to...   Jan 30 2008, 08:24 AM
Leomar   This happens with ToD v3.1, too. You wrote: It lo...   Jun 29 2008, 04:58 AM
Valiant   As I'm not at home atm (...on my way to Czech ...   Jun 29 2008, 06:59 AM
Baronius   Though we're in the Bugs thread for simplicity...   Jun 29 2008, 11:58 AM
Leomar   Though we're in the Bugs thread for simplicity...   Jun 29 2008, 11:37 PM
Hoppy   Though we're in the Bugs thread for simplicity...   Jun 30 2008, 04:46 AM
Sikret   @Valiant Fixing other mods' bugs in your mod ...   Jun 30 2008, 12:01 AM
Baronius   The "fix" (workaround) that was first in...   Jun 30 2008, 09:13 AM
Leomar   The "fix" (workaround) that was first in...   Jul 1 2008, 03:39 AM
The Bigg   It might have to do with some kind of biffing not ...   Jun 30 2008, 09:26 AM
Razfallow   It might have to do with some kind of biffing not ...   Jul 2 2008, 02:46 PM
Leomar   A new bug: The component [Encounter with Ustrain] ...   Jul 3 2008, 03:51 AM
Leomar   Valiant, you don't need to make changes. As it...   Jul 1 2008, 05:19 PM
Sikret   A new bug: The component [Encounter with Ustrain] ...   Jul 2 2008, 05:52 AM
Razfallow   B)   Jul 3 2008, 05:27 AM
Valiant   So, I have finally returned back from Prague. I ha...   Jul 3 2008, 07:55 PM
Razfallow   - checked the German translation file, but it seem...   Jul 3 2008, 08:29 PM
Valiant   Weird or not, I just checked it, few seconds ago, ...   Jul 3 2008, 09:21 PM
Baronius   It has just been uploaded!   Jul 3 2008, 09:25 PM
Leomar   Thank you all for your help and special thanks for...   Jul 4 2008, 03:08 AM
Spike   can't install the newest version. Any help? T...   Jul 4 2008, 09:54 AM
Baronius   Replaced with the new file!   Jul 5 2008, 01:29 AM
Valiant   Thanks, Baronius :) Now it should be working just ...   Jul 5 2008, 07:17 AM
leandrobrito   Hi! Hope you guys are still visiting this foru...   Jan 11 2009, 04:32 AM
Razfallow   I guess the movie, which should play after you get...   Jan 11 2009, 04:22 PM
Valiant   Funny, I´ve never noticed this kind of bug, neith...   Jan 12 2009, 04:03 PM
The Bigg   This sort of thing can happen if you didn't do...   Jan 12 2009, 04:45 PM
leandrobrito   Thanks for the replys. I did a full install, and I...   Jan 13 2009, 07:30 PM
The Bigg   Depends on how MIT does exactly transfer the baldu...   Jan 13 2009, 07:52 PM
leandrobrito   Here it is: (Had to add .txt, because it didn...   Jan 13 2009, 09:35 PM
The Bigg   Oh, codebox was if you were going to copy-paste th...   Jan 13 2009, 10:25 PM
leandrobrito   D:\Black Isle\BGII - SoA\ is the or...   Jan 14 2009, 03:06 AM
The Bigg   Oh. In that case, try changing this line (of baldu...   Jan 14 2009, 12:46 PM
leandrobrito   Do you have the original va#04sc.bcs? I just over...   Jan 14 2009, 04:35 PM
Razfallow   Here, don't forget to rename it.   Jan 14 2009, 04:43 PM
leandrobrito   Now the game doesn't work. As soon as the game...   Jan 14 2009, 05:15 PM
Jab   Btw from the last version of UB:   Feb 1 2009, 10:28 PM
Valiant   ...finally, at last...:)   Feb 1 2009, 10:54 PM
prune1   Oh yea, about that reverting of the crooked crane ...   Feb 2 2009, 07:09 PM
Razfallow   There's no need to make modification, ToD will...   Feb 2 2009, 09:57 PM
jman   ToD problem after completing the tower adventure i...   Feb 16 2009, 07:09 PM
Razfallow   It isn't a bug, that's how Sikret created ...   Feb 17 2009, 04:16 PM
Sikret   Depends on whether you are playing it with or with...   Feb 17 2009, 05:51 PM
Daulmakan   I understand what he's saying. I was surprised...   Feb 17 2009, 06:14 PM
Sikret   He is a powerful fighrer/mage, but if you play wit...   Feb 17 2009, 06:59 PM
Valiant   Well, maybe the discussion is needed, but the way ...   Feb 17 2009, 07:18 PM
drawnacrol   Hey, I installed TOD but because of the improved c...   Nov 19 2009, 02:46 PM
Razfallow   CLUAConsole:CreateCreature("va#tian")   Nov 21 2009, 08:09 AM
Chaplain   Please have a look at this :) Thank you!   Mar 8 2010, 12:24 AM
Valiant   Thanks, I´ll take a look at it...:)   Mar 17 2010, 09:48 PM


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