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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Since the Expanded Paladin Stronghold will probably be the next in the queue, I want to know your opinion about whether a paladin protagonist should be forced to donate a weekly amount of gold to the poor.
I'm only thinking of adding this feature for when the protagonist is a paladin. Should it be for any paladin kit or only for a new kit I will probably add to the game? Or do you think that such an idea is not really interesting at all? If you like the idea how much do you suggest as the donation rate? The poll contains both questions. In either case, I will postpone implementing it to when I actually and completely add the Expanded Paladin Stronghold to the mod. This post has been edited by Sikret: Jun 24 2008, 06:51 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 1072 Joined: 27-May 08 From: Oklahoma City, OK, USA ![]() |
I just want to put in some counterpoint here.
I understand that requiring Paladins to donate is desirable from a 'roleplaying' standpoint, but look at the flow of the game here as well. IA has made money harder to come by. Having to give some away will hurt item upgrading. The Paladin stronghold is lame by comparison to others (a new one would improve this I assume). Forcing a tithe will also simply encourage treasure-hoarding...meaning not selling gems/magic items until time to upgrade. If you have less cash-on-hand, you'll have to tithe less. In my opinion, to enact a tithe and also still encourage people to play a Paladin protagonist, there would need to be a very significant benefit to being a Paladin that makes it 'worth' having to tithe (whatever amount is decided upon.) Otherwise nobody will ever play a Paladin. Just my 2 cents. G- -------------------- "Sometimes, when we reach for the stars, we fall short. But we must pick ourselves up again and press on despite the pain."
President Ronald Reagan, 31 January 1986 -In memoriam to the lost crew of the Space Shuttle Challenger |
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#3
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
In my opinion, to enact a tithe and also still encourage people to play a Paladin protagonist, there would need to be a very significant benefit to being a Paladin that makes it 'worth' having to tithe (whatever amount is decided upon.) Otherwise nobody will ever play a Paladin. I agree with you. Additionally paladins are at a disadvantage in IA because they can be turned. But I think Sikret will use the new paladin stronghold to redress the balance and make paladins more appealing. This post has been edited by Raven: Jul 2 2008, 08:20 PM |
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#4
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![]() Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark ![]() |
In my opinion, to enact a tithe and also still encourage people to play a Paladin protagonist, there would need to be a very significant benefit to being a Paladin that makes it 'worth' having to tithe (whatever amount is decided upon.) Otherwise nobody will ever play a Paladin. I agree with you. Additionally paladins are at a disadvantage in IA because they can be turned.But I think Sikret will use the new paladin stronghold to redress the balance and make paladins more appealing. ...and that's excactly why it's so darn hard to vote yes. I voted no, as I think I need some more informations. In our context with the given knowledge of IA I would prefer to keep my money... -------------------- dooh!
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