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Jun 20 2008, 07:12 PM
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#1
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Forum Member Posts: 1072 Joined: 27-May 08 From: Oklahoma City, OK, USA |
This thread will document my experiences with my first serious attempt with IA v5.0. This is the first IA version I've played and I'm still fairly new to the mod; comments from others regarding my decisions, progress and problems are welcome.
I did a fairly short initial trial with 5.0 using a Vagrant and all-bioware NPC’s, but decided early on that I’d already seen/heard most of the NPC banter ad nauseum and frankly, it was getting old after many games of BG2. I decided to restart and customize a party to what I wanted to use and just pay attention to the business of campaigning. As a result, I created 4 characters on multiplayer as the core of my group: ------- 1) Human Vagrant protagonist Weapons: 2-wpn combat x3, longsword x2, flail, club, longbow L9 will be flail again unless I've somehow found a better weapon than the FoA by then. Not bloody likely I figure. Notes: This is the same protagonist I was using with the previous game; I want to play out the Vagrant to see those new quests. Next game I'll do a mage type. Ability score note: I legitimately rolled an 18/00 strength with this PC. First time I've ever done that in many years of roleplaying. I nearly fell out of my chair I took club because based on my earlier experience, those seemed to be a very prevalent decent quality weapon available early. Flail is obviously for the FoA and the late-game goodies that become available. I'm also looking to get at least one * in Axe soon (probably L12, but depends on what weapons I come up with, too.) ------- 2) Dwarven Fighter/Thief Weapons: Warhammer x2, Shortsword x2, Axe x2 I wanted a decent thief that continues to level in the profession throughout ToB. His next 3 weapons picks are going to be in dual-wielding. With a 19 constitution, this PC is a surprisingly good tank, particularly if before the tougher battles I have him don 'real' armor. With the Dwarven Thrower hammer, he's tremendously effective early in the game and I don't expect that to change. -------- 3) Human Ranger, Dualled to cleric immediately. Weapons: 2-wpn combat style x3, Flail x2, Club x2, Hammer As Cleric: Quarterstaff, Sling; mace at L4. Will take Quarterstaff again at L8 (there's some decent +3 staves available early.) I love this class combination for a PC. Ranger abilities, Cleric spells and Druid Spells. Beats the heck out of Anomen if you ask me, despite the 4* he has in flail. I'm not a fan of going beyond 2* in a weapon anyhow, IMO the return is simply not worth the investment. And while it's not all that relevant for a cleric (who can't use slashing/piercing weapons) I think that it's foolish to over-specialize in one weapon class in a mod that encourages weapon diversity because of monster resistances to damage type. The reason I dualled right away was to get the extra weapon proficiency at L8 cleric. I'm not sure if this is prudent since I'm 'wasting' about 15,000 xp's, but it seemed a reasonable goal. It also means she will regain her Ranger abilities relatively fast. -------- 4) Human Beserker Weapons: 2-handed weapon style x2, 2-handed sword x2, Halberd x2. My intent is for this PC to dual to mage at level 9. As a mage she'll take Quarterstaff (L1) + Dart (L6), then at L12 Quarterstaff again. She's my 2-handed weapon specialist, needless to say. ================= My last two spots will be BioWare NPC's that will vary initially as I do quests, but I'm a bit undecided on which two to carry into the late game. I'm fascinated by the Auramaster (Cernd, specifically) thanks to the class' incredible number and versatility of spells. Cernd is a bit lacking statistically (If only he had an 18 dex!) but his items upgrades look really cool - not to mention a few other druid-specific items available both from IA and vanilla SoA/ToB. Imoen will ultimately be my last NPC once I get to her. I've read some game reports and realize that she's very powerful later in the game. Besides, she's been there from the start (of BG1) and I consider her essential to the story. Otherwise, what's the point? This gives me 4 "tanks" (Vagrant, Fighter/Thief, Beserker/Mage, Ranger/Cleric) and 2 pure spellcasters (Auramaster, Sorcerer.) If this seems out of balance for IA, or if there's any obvious flaws that I'm overlooking, I invite anyone to comment on it. Do I have enough pure fighter firepower (i.e. will they be good enough later in the game)? Do I have enough arcane firepower? Is 2 divine casters too much (despite Cernd's arcane abilities)? If so, who would I replace Cernd with? Valygar? Haer'Dalis? Another custom PC? Someone else? Thanks in advance for any input. I look forward to sharing my experiences just as others of you already have. geh4th (maybe I'll invent a cool name for myself someday.) -------------------- "Sometimes, when we reach for the stars, we fall short. But we must pick ourselves up again and press on despite the pain."
President Ronald Reagan, 31 January 1986 -In memoriam to the lost crew of the Space Shuttle Challenger |
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Jul 1 2008, 08:58 PM
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#2
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Forum Member Posts: 1072 Joined: 27-May 08 From: Oklahoma City, OK, USA |
One more before I head home (and can play, yay!):
I've seen several references now to Liches in the Temple Ruins. I did the ruins already - short of a certain Dragon and Mr. Shady-Lord himself...and never saw a lich. Is this something that's level dependant? Perhaps I did the ruins at a lower level than would result in Liches as the opposition. I did get Skeleton Lords and Bone Golems IIRC. I'd be interested to know. G- -------------------- "Sometimes, when we reach for the stars, we fall short. But we must pick ourselves up again and press on despite the pain."
President Ronald Reagan, 31 January 1986 -In memoriam to the lost crew of the Space Shuttle Challenger |
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Jul 1 2008, 10:28 PM
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#3
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![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
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geh4th Geh4th's v5.0 game thread Jun 20 2008, 07:12 PM
Sikret Playing an Auramaster may be a bit tricky for begi... Jun 28 2008, 07:59 AM
geh4th "Tactical Giant".
Heh, that's funn... Jun 29 2008, 09:06 PM
Sikret I suggest that you postpone forging Ring of Djinni... Jun 29 2008, 11:28 PM
geh4th Thank you, Sikret! Great tip, I had no idea th... Jun 30 2008, 12:17 AM
geh4th Trouble spots or interesting experiences (not nece... Jun 30 2008, 03:11 AM
geh4th A question for the panel:
Are scrolls sold in var... Jun 30 2008, 03:30 AM
Sikret Guardians of King Strom's mask: I'm having... Jun 30 2008, 07:06 AM
Vuki I love Gem Golems. :D They are quite easy to kill,... Jun 30 2008, 08:19 AM
Jon Irenicus About malison+emotion not working on mencar & ... Jun 30 2008, 09:39 AM
geh4th Hmm.
Since I added Valygar to my party, I've... Jul 1 2008, 07:55 PM
Sikret Since I added Valygar to my party, I've always... Jul 3 2008, 01:48 PM
geh4th A couple of idle questions:
1) I know that the ru... Jul 1 2008, 08:54 PM
Baronius At least now Valygar's portrait will always re... Jul 3 2008, 02:05 PM
geh4th I had actually taken it the way you meant it, Baro... Jul 3 2008, 11:11 PM
geh4th Update of my game:
I'm just about ready to he... Jul 22 2008, 08:58 PM
Raven I know to be careful that my protagonist (Vagrant)... Jul 22 2008, 09:16 PM
geh4th My Vagrant group is in the Spellhold Asylum dungeo... Aug 1 2008, 07:15 PM
Ryel ril Ers 1)If you start another game there are very high ri... Aug 4 2008, 12:51 PM
geh4th "3)Don't alter Imoen class she is not bar... Aug 4 2008, 09:03 PM
Marceror I mean really, can changing Imoen's class be c... Aug 5 2008, 03:57 PM
lroumen A skald isn't very good when weapons are conce... Aug 4 2008, 03:48 PM
Raven I'd have to agree with Ryel that the Skald isn... Aug 4 2008, 07:44 PM
lroumen If you ask me, you can always change other NPCs th... Aug 5 2008, 04:57 PM
shadan About bards:
I think only blade is usable in IA n... Aug 6 2008, 07:25 AM
Ryel ril Ers
Because nobody answered your question i try it. ... Aug 7 2008, 09:24 PM
Kerkes Baldurdash fixes triple multiclass HLAS by making ... Aug 7 2008, 11:20 PM
Sikret The single and dual classed characters gain the fi... Aug 8 2008, 01:39 PM
geh4th That's better than what I'd thought. I fou... Aug 8 2008, 01:52 PM
Sikret What's the rationale for Multiclassed characte... Aug 8 2008, 02:01 PM
geh4th What's the rationale for Multiclassed characte... Aug 8 2008, 03:05 PM
Marceror [quote name='Sikret' post='34280' date='Aug 8 2008... Aug 8 2008, 03:47 PM
geh4th Regarding the Imoen-to-Bard idea, thanks for the p... Aug 8 2008, 02:48 PM
geh4th Vagrant party update:
I backed up a little, I re... Aug 8 2008, 03:38 PM
Sikret Check my "Started a v5 game" topic to se... Aug 8 2008, 03:46 PM
geh4th @ Sikret:
I knew you're improving dragons, I... Aug 8 2008, 06:15 PM
Sikret I assume that they DO have their breath weapons, b... Aug 8 2008, 08:29 PM
geh4th They did indeed spend a lot of effort in dispellin... Aug 8 2008, 08:45 PM
geh4th Well, despite my recent success against the dragon... Aug 10 2008, 03:50 AM![]() ![]() |
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