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> General Information, on Baldur's Gate quest pack
Baronius
post Jul 21 2004, 10:25 AM
Post #1


Master of energies
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Posts: 3317
Joined: 9-July 04
From: Magyarország




Baldur's Gate Quest Pack

Status:
under development

Features:
  • Adds entirely new outdoor areas including a new village! Adds Underdark!
  • Adds tons of new quests (100+), items, spells, creatures with new scripts, dialogs and more...
  • Compatible with BG1Tutu
  • And much more...


--------------------
Mental harmony dispels the darkness.
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SirLancelot
post Aug 6 2004, 02:53 AM
Post #2





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Posts: 47
Joined: 23-July 04




Your idea sounds wonderful, but i don?t know really if it will be released someday or not, i hope you will be capable of recuit as many modders as necessary to complete the task and debug the mod after that.

Don?t forget Echon (Fields of the Dead) and Galactycon (Lost Crossroads), they would be interested on working together with you, maybe. (Yeah, I know LC is a BG2 mod, but both tutu and bgt uses bg2 engine)

ps: offtopic: By the way...hey Galactycon, i'm the guy Immortality told you about for the LC or TDDwithoutTDD version for Tutu. I?m currently messed with BP spanish translation, but we can chat about that someday, if you wish. smile.gif

offtopic ended. Forgive me, Baronius.
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Posts in this topic
Baronius   General Information   Jul 21 2004, 10:25 AM
SirLancelot   NULL   Aug 2 2004, 03:20 AM
Baronius   NULL   Aug 2 2004, 11:08 AM
SirLancelot   NULL   Aug 6 2004, 02:53 AM
Baronius   NULL   Aug 6 2004, 02:07 PM
Echon   NULL   Aug 6 2004, 07:16 PM
Galactygon   NULL   Aug 6 2004, 08:01 PM
Windwalker   NULL   Aug 8 2004, 08:29 AM
Baronius   NULL   Aug 8 2004, 11:52 AM
SirLancelot   NULL   Aug 10 2004, 02:09 AM
Echon   NULL   Aug 10 2004, 08:55 AM
Baronius   NULL   Aug 10 2004, 11:13 PM
Black Elk   NULL   Oct 19 2004, 04:44 PM
Baronius   NULL   Oct 20 2004, 05:47 PM


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