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#1
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D'Oghmatique Forum Member Posts: 5 Joined: 23-July 04 From: Paris ![]() |
Would it be possible to give the NPC some interjection during the new quests, as there is in BG2 and in BG1 NPC ? I know this would need a lot of works, since there are many NPC in BG1, and that it may not work with original BG1, but it would make the mod still more interesting.
Well, that's just a suggestion ![]() -------------------- The gods may throw a dice
Their minds as cold as ice And someone way down here Loses someone dear ABBA |
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#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
On my computer, BG1 has a resolution that gives me a window of the size of a stamp, with a sight-radius of approx. 5 "ingame-meter". I like the BG1 graphic, too, but playing under these conditions is rather inconvenient. Still I like the talk-options of BGII, and sometimes it's more fun to mod for BGII because of the additional triggers. Let's say it like this: Modding for BG1 is sometimes far more challenging.
![]() On topic: We have to discuss in the team whether we will include NPC reactions to the quests. For someone playing BG1 original version they would be strange, as there are none in the rest of the game. For someone playing the Tutu-version with installed BG1 NPC project the missing interjections would be strange. Maybe there's a way to make this optional - or only for the Tutu version. (We have a double-Thread to this topic, so I'm kind of repeating myself. ![]() |
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