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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Since the Expanded Paladin Stronghold will probably be the next in the queue, I want to know your opinion about whether a paladin protagonist should be forced to donate a weekly amount of gold to the poor.
I'm only thinking of adding this feature for when the protagonist is a paladin. Should it be for any paladin kit or only for a new kit I will probably add to the game? Or do you think that such an idea is not really interesting at all? If you like the idea how much do you suggest as the donation rate? The poll contains both questions. In either case, I will postpone implementing it to when I actually and completely add the Expanded Paladin Stronghold to the mod. This post has been edited by Sikret: Jun 24 2008, 06:51 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
How about a percentage donation but based on experience? He has to pay 1% of the experince he earned during the last week (ok, to be more precise: from the last occasion he payed his donation). If he got 200k XP then he should pay 2k gold.
-------------------- History of my party in IA can be seen here!
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#3
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Forum Member Posts: 105 Joined: 25-August 06 ![]() |
How about a percentage donation but based on experience? He has to pay 1% of the experince he earned during the last week (ok, to be more precise: from the last occasion he payed his donation). If he got 200k XP then he should pay 2k gold. Good luck coding it! (it wouldn't be quite impossible, but it would be horribly clunky). |
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#4
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
How about a percentage donation but based on experience? He has to pay 1% of the experince he earned during the last week (ok, to be more precise: from the last occasion he payed his donation). If he got 200k XP then he should pay 2k gold. Good luck coding it! (it wouldn't be quite impossible, but it would be horribly clunky). Why? I do not know how the programming engine of BG2 works but I am sure you can define global variables. You have to define one variable to store XP of the paladin when last time he/she payed his donation and when next time he/she pays it then you should subtract it from actual XP and then divide it by 100. -------------------- History of my party in IA can be seen here!
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#5
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Forum Member Posts: 105 Joined: 25-August 06 ![]() |
How about a percentage donation but based on experience? He has to pay 1% of the experince he earned during the last week (ok, to be more precise: from the last occasion he payed his donation). If he got 200k XP then he should pay 2k gold. Good luck coding it! (it wouldn't be quite impossible, but it would be horribly clunky). Why? I do not know how the programming engine of BG2 works but I am sure you can define global variables. You have to define one variable to store XP of the paladin when last time he/she payed his donation and when next time he/she pays it then you should subtract it from actual XP and then divide it by 100. You're drastically overestimating the flexibility of the BG2 scripting language. |
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