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Jun 16 2008, 09:13 AM
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#1
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Chef of Goblin pies ![]() Member of Graphics Dept. Posts: 204 Joined: 10-April 06 From: Sweden |
Hi,
I have received messages from players with ideas of various changes for the Drizzt Saga, such as: *Having Drizzt and his companions waiting at the location you leave them instead of leaving for good. *Making the enemies less powerful *Tune down the power of the items found in the mod *Encounter Drizzt later on in the game *Making the BGT verision storyline compatible with RoT I am for the moment stucked with tons of comic projects but am willing to give an OK for a modder group to take on changes based on players request. Mayhaps a topic could be starting right here were modders can volunteer and form a modding group coming up with ideas and after that start imlpementing the changes. All this so that different modders around does not start to work on multiple verisions. Share your thoughts and if you think such a task is necessary. Best regards/ flysoup This post has been edited by flysoup: Jun 16 2008, 10:04 AM -------------------- Don“t dwell in history or future due to those are times were you can not act within.
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Jun 21 2008, 08:49 PM
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#2
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Forum Member Posts: 49 Joined: 20-October 06 |
I'm not too familiar with either Drizzt Saga or RoT, but I suppose the NPCs should disappear at the end of BG1/beginning of BG2 so they can reappear properly later. How do the mods handle the existing NPCs? Can you run into the BG1 Drizzt with the Saga Drizzt, or the BG2 Drizzt party with the RoT characters (Wulfgar, etc.)?
-------------------- "Humor is an affirmation of dignity, a declaration of man's superiority to all that befalls him." -Romain Gary, Promise at Dawn
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flysoup Ideas about changing the Drizzt Saga Jun 16 2008, 09:13 AM
Leomar I like the idea for BGT players. If they want to t... Jun 16 2008, 10:16 AM
Hoppy I am not sure how to get RoT changed or add things... Jun 17 2008, 02:52 AM
Chev *Encounter Drizzt later on in the game
I think you... Jun 19 2008, 05:34 PM
erebusant *Encounter Drizzt later on in the game
I think you... Jun 23 2008, 03:07 AM![]() ![]() |
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