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> Problem with the improved slavers compund
Patrick_hindman
post Jun 7 2008, 10:08 AM
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The complaint i have about the improved slavers compound in the slums is the constantly spawning assassin that gives no experience that keeps appearing even after you've finished a major battle. I loved the battle against the big boss of the slavers (sorry forgot his name) when you enter the compound via the sewers but i just find it really frustrating when after i beat that battle and i'm healing up my party and then suddenly my protagonist gets backstabbed then poisoned from no where. To me thats just unfair after you finished a hard satisfying fight and the fact that when you kill him he grants you no experience at all just adds to the frustration.

This is one aspect of the mod i would like removed because i mean this mod is about creating satisfying, challenging and enjoyable scenarios which it has done so far. But this to me as a player this aspect is just cheap and frustrating.
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Gorwath
post Jun 8 2008, 02:25 PM
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Jup those ore the slavers in the guarded compound
I guess Sion is the Slaver Lord. There are far more interconnections now between evil groubs in Amn (Twisted Rune and stuff like that)
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Shaitan
post Jun 18 2008, 06:06 PM
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QUOTE(Gorwath @ Jun 8 2008, 04:25 PM) *
Jup those ore the slavers in the guarded compound
I guess Sion is the Slaver Lord. There are far more interconnections now between evil groubs in Amn (Twisted Rune and stuff like that)

Yes that's one of this mods nicer features. I personally look foreward to the continued history about the letter Glacias carries around.


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