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Jun 16 2008, 09:13 AM
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#1
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Chef of Goblin pies ![]() Member of Graphics Dept. Posts: 204 Joined: 10-April 06 From: Sweden |
Hi,
I have received messages from players with ideas of various changes for the Drizzt Saga, such as: *Having Drizzt and his companions waiting at the location you leave them instead of leaving for good. *Making the enemies less powerful *Tune down the power of the items found in the mod *Encounter Drizzt later on in the game *Making the BGT verision storyline compatible with RoT I am for the moment stucked with tons of comic projects but am willing to give an OK for a modder group to take on changes based on players request. Mayhaps a topic could be starting right here were modders can volunteer and form a modding group coming up with ideas and after that start imlpementing the changes. All this so that different modders around does not start to work on multiple verisions. Share your thoughts and if you think such a task is necessary. Best regards/ flysoup This post has been edited by flysoup: Jun 16 2008, 10:04 AM -------------------- Don“t dwell in history or future due to those are times were you can not act within.
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Jun 16 2008, 10:16 AM
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#2
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Contributor Posts: 60 Joined: 5-December 07 From: Germany beneath Cologne |
I like the idea for BGT players. If they want to take Drizzt, they can go with him through the whole BG World. That means BG1 with Drizzt Saga and BG2 with Region of Terror. In addition to look, that the storyline of both mods fits together, is a really nice idea, which I recommend.
Greetings Leomar -------------------- |
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flysoup Ideas about changing the Drizzt Saga Jun 16 2008, 09:13 AM
Hoppy I am not sure how to get RoT changed or add things... Jun 17 2008, 02:52 AM
Chev *Encounter Drizzt later on in the game
I think you... Jun 19 2008, 05:34 PM
erebusant *Encounter Drizzt later on in the game
I think you... Jun 23 2008, 03:07 AM
Tervadh I'm not too familiar with either Drizzt Saga o... Jun 21 2008, 08:49 PM![]() ![]() |
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