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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 1072 Joined: 27-May 08 From: Oklahoma City, OK, USA ![]() |
I'm a IA beginner, just started my first game on v5.
As with any beginner, I'm trying to adjust to the new tactics required by Improved Anvil. I'm following the suggested path of early quests to try to keep myself from getting in TOO deep too quickly. I'm currently at the druid grove. What I can't seem to determine - and can't remember from my days of playing Vanilla BG2, if indeed it was an issue - is how do you arrange for Cernd to fight Faldorn instead of my protagonist? The latter is a Vagrant, who at L8 doesn't seem to stand a chance at defeating Faldorn. I've tried a few times - with no equipment or magic to speak of, I'm wasted almost immediately. My guess, such as it is, is that with multiple strongholds (Ease of Use) the game considers ME a druid and doesn't give me the option of having Cernd fight Faldorn. Is this theory correct? Beyond that, is it that I am actually too weak at this point to really consider fighting Faldorn in the pit, and should count this as one of those encounters that I need to return to later? I've seen commentary from others that Faldorn was "too easy", but that might have been in reference to earlier versions of IA. Thanks in advance to any who respond with information. Great mod, Sikret. I love what I've seen and read about so far. geh4th (p.s. - I wouldn't think that anything I've posted above would be considered a "spoiler". If I cross the line into revealing spoiler-ish info, I'd appreciate it if someone lets me know. I don't want to ever ruin anything for another player, now or in a future post.) This post has been edited by geh4th: May 28 2008, 08:15 PM -------------------- "Sometimes, when we reach for the stars, we fall short. But we must pick ourselves up again and press on despite the pain."
President Ronald Reagan, 31 January 1986 -In memoriam to the lost crew of the Space Shuttle Challenger |
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Post
#2
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Forum Member Posts: 82 Joined: 24-June 07 ![]() |
You might want to check their save throws by looking at their cahracter sheet, meaning the bears, if you find that the percentages are against you. Then once you know their exact saves, you can decide for youself if you want to spend any more time on this particular battle. It's not really important in terms of experience. As for other big battles, there are more ways to do them than busting out a single tactic over and over again.
Against IA mages, I try to absorb their spells with a fighter/mage. This controls the AoE disabling spells to my party members that have spell protections or good saves. IA fighters early on can either be disabled with spells or webbed or spike damaged if they are immune to disabling spells. |
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