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May 20 2008, 04:36 AM
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#1
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
I can't seem to find the state check for initiating a dialogue during rest. I vaguely recall seeing something like PartyAtRest at one time, but I don't remember where. I tried searching through the IESDP but came up with nothing. Perhaps I was looking in the wrong place. Anyway, if someone can point me in the right direction, that'd be great.
Thanks! This post has been edited by Sir_Carnifex: May 29 2008, 07:02 AM -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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May 29 2008, 07:01 AM
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#2
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
Sleep dialogues...
Is it possible to have one start with an append to another character's file, then extern into the mod NPC's file and CHAIN the rest of the way? I can't recall having seen this before as every rest talk I've encountered has been initiated by the mod NPC. -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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Sir_Carnifex Remembering a State Check May 20 2008, 04:36 AM
Bearwere what do you mean, "during rest"? It can ... May 20 2008, 05:13 AM
Sir_Carnifex Ah, poor wording on my part. I meant before rest.... May 20 2008, 06:16 AM
jastey Dialogues at rest (when the player hits the ... May 21 2008, 08:50 AM
Sir_Carnifex It looks like I'll be doing some more learning... May 21 2008, 10:13 PM
Bearwere I don't see any reason why it wouldn't wor... May 29 2008, 07:21 AM
Sir_Carnifex Yup. I found one in another mod. Now I just have... May 29 2008, 10:29 PM![]() ![]() |
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