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> Problem with Watcher's Keep?
Aslyn
post Apr 27 2008, 07:46 PM
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Hey all,

I recently DLed the IA mod looking for a real challenge, and it's good fun, but I've started doing Watcher's Keep, and had this Fanatic Spirit pop up and steal the Bell needed to complete the ritual. So, I figure fine, I'll just kill it and retrieve the Bell. The problem is, I CAN'T. I'm not sure whether it's a tactical error on my part, or a bug, but I've got characters all in Epic Level, with Level 9 Mage spells and Maxed out Cleric spells throwing everything they've got at this thing - magical weapons, spells. I can't even scratch it.

Am I doing something wrong, or is this a bug?

Regards,

Aslyn
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Sikret
post Apr 28 2008, 11:26 AM
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The Tactician
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Joined: 1-December 05




QUOTE(Raven @ Apr 28 2008, 03:01 AM) *
There's a reason the mod contains a ton of powerful magic item recipes...


Well, actually, the Fanatic Spirits can be beaten with any normal post-underdark party even without any need to any of the mod's powerful items. Having a couple of +3 weapons (even those of the vanilla game) is enough. No +4 weapons are needed.

QUOTE
If you really want to play the mod then start a new game and play it through in order.


Yes, and without cheating (whether it's cheated xp or any other kind of cheat); otherwise, you will be on your own. This mod is not for cheaters.

Not to mention that with cheating xp, the player has actually made things more difficult for himself, because the types and numbers of enemies in various areas change and vary depending on the party's xp. The player will keep encountering the hardest possible enemies in every area in this way and will keep failing to defeat them, not only because he doesn't have decent equipment but also (and more importantly) because he has not played the mod normally and gradually to improve his tactical skills through the game.

It's also important to read the mod's documents and be mastered with the new rules. A player throwing SpellStrike spells on a mage who is protected by SI:abjuration only proves that he has not read the mod's documents. SI;abjuration is tweaked/fixed to grant immunity to all abjuration spells (I called this change a tweak in the mod's readme file, but thetruth and many other players convinced me that it is actually a fix and should be listed as a fix rather than a tweak in the mod's documents for v6).

Interestingly, this particular hint (about SI;abjuration) is even added to the list of hints the game automatically shows each time the player loads the game or enters a new area.

<sigh>, I don't usually send even one single reply in such threads.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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