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> Problem with Watcher's Keep?
Aslyn
post Apr 27 2008, 07:46 PM
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Hey all,

I recently DLed the IA mod looking for a real challenge, and it's good fun, but I've started doing Watcher's Keep, and had this Fanatic Spirit pop up and steal the Bell needed to complete the ritual. So, I figure fine, I'll just kill it and retrieve the Bell. The problem is, I CAN'T. I'm not sure whether it's a tactical error on my part, or a bug, but I've got characters all in Epic Level, with Level 9 Mage spells and Maxed out Cleric spells throwing everything they've got at this thing - magical weapons, spells. I can't even scratch it.

Am I doing something wrong, or is this a bug?

Regards,

Aslyn
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Aslyn
post Apr 27 2008, 10:37 PM
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Well, I AM playing it through in order, but finding a whole lot of changes made to the battles that dictate that the lower-end characters can't do them. The Slaver's Compound obliterated my party to start off with, thanks to the number of attackers, not to mention the pesky assassins. I've just moved on to doing the Trademeet/Druid Scenario, which you'd expect level 10-11 characters to be able to do in standard SOA, and finding it impossible without much higher-level abilities.
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