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#1
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![]() Forum Member Posts: 12 Joined: 27-April 08 ![]() |
Hey all,
I recently DLed the IA mod looking for a real challenge, and it's good fun, but I've started doing Watcher's Keep, and had this Fanatic Spirit pop up and steal the Bell needed to complete the ritual. So, I figure fine, I'll just kill it and retrieve the Bell. The problem is, I CAN'T. I'm not sure whether it's a tactical error on my part, or a bug, but I've got characters all in Epic Level, with Level 9 Mage spells and Maxed out Cleric spells throwing everything they've got at this thing - magical weapons, spells. I can't even scratch it. Am I doing something wrong, or is this a bug? Regards, Aslyn |
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#2
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![]() Forum Member Posts: 12 Joined: 27-April 08 ![]() |
QUOTE No IA enemies require +5 weapons to hit. By the end of SOA your party has access to plenty of +4 weapons to hurt the Fanatic Spirit. I find it strange that you say your party has high level spells yet you have no powerful weapons. I'd agree, if I wasn't testing the mod out with maxed-out imported characters. I just don't bring the items over, because then there'd be no point doing half the quests, right? ![]() QUOTE The Troll Queen is vulnerable to +2 weapons IIRC. Are you sure you're using enough Ruby Rays to remove her Spell Immunity: Abjuration? You need one plus one for every spell protection of higher level than SI (since the Rays remove the highest level protections first). So, for the Troll Queen, that's three Ruby Rays in total. After the SI is removed she is then vulnerable to Breach. If SI:A is active there's no point using Spellstrike or Breach because it will have no effect. That explains a lot. I'll give that a try, then see if it works. Any idea as to the Troll King? That dude just simply won't DIE, even if I throw a Deva at it. I can cause it damage (gets to Barely Injured and then regenerates all of two seconds later), but I can't do enough to really injure it. Any thoughts as to where I'm going wrong? And, again, I appreciate the help. I'm not used to fighting creatures with so many protections on them. |
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#3
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
QUOTE No IA enemies require +5 weapons to hit. By the end of SOA your party has access to plenty of +4 weapons to hurt the Fanatic Spirit. I find it strange that you say your party has high level spells yet you have no powerful weapons. I'd agree, if I wasn't testing the mod out with maxed-out imported characters. I just don't bring the items over, because then there'd be no point doing half the quests, right? ![]() I suspected this was what you were doing. As you've found, this is a bad idea. You're trying to take on a couple of the harder battles in the whole of SOA. The fact that your party has lots of xp is irrelevant without the corresponding equipment. You can't expect to beat any battle in the mod just because your characters are high level. There's a reason the mod contains a ton of powerful magic item recipes... If you really want to play the mod then start a new game and play it through in order. Otherwise you're just going to find yourself getting more frustrated. This post has been edited by Raven: Apr 27 2008, 10:32 PM |
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