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#1
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![]() Forum Member Posts: 12 Joined: 27-April 08 ![]() |
Hey all,
I recently DLed the IA mod looking for a real challenge, and it's good fun, but I've started doing Watcher's Keep, and had this Fanatic Spirit pop up and steal the Bell needed to complete the ritual. So, I figure fine, I'll just kill it and retrieve the Bell. The problem is, I CAN'T. I'm not sure whether it's a tactical error on my part, or a bug, but I've got characters all in Epic Level, with Level 9 Mage spells and Maxed out Cleric spells throwing everything they've got at this thing - magical weapons, spells. I can't even scratch it. Am I doing something wrong, or is this a bug? Regards, Aslyn |
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#2
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![]() Forum Member Posts: 12 Joined: 27-April 08 ![]() |
Ah, how very typical. Thanks. I've gotta say, some of the monsters on this are ridiculously hard. Tried fighting off the Troll King and Queen - two Spell Strikes on the Queen, plus a goodly number of Ruby Rays, and it STILL had protection that my characters were unable to penetrate. There's a point at which the mod gets ridiculous. Difficult doesn't equal "impossible for everyone to kill unless you have +5 weapons or above, regardless". I mean, come on, I can throw every Level 7, 8 and 9 spell in my book and do NOTHING. Doesn't that strike anyone as odd?
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#3
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
Ah, how very typical. Thanks. I've gotta say, some of the monsters on this are ridiculously hard. Tried fighting off the Troll King and Queen - two Spell Strikes on the Queen, plus a goodly number of Ruby Rays, and it STILL had protection that my characters were unable to penetrate. The Troll Queen is vulnerable to +2 weapons IIRC. Are you sure you're using enough Ruby Rays to remove her Spell Immunity: Abjuration? You need one plus one for every spell protection of higher level than SI (since the Rays remove the highest level protections first). So, for the Troll Queen, that's three Ruby Rays in total. After the SI is removed she is then vulnerable to Breach. If SI:A is active there's no point using Spellstrike or Breach because it will have no effect. QUOTE There's a point at which the mod gets ridiculous. Difficult doesn't equal "impossible for everyone to kill unless you have +5 weapons or above, regardless". No IA enemies require +5 weapons to hit. By the end of SOA your party has access to plenty of +4 weapons to hurt the Fanatic Spirit. I find it strange that you say your party has high level spells yet you have no powerful weapons ![]() QUOTE I mean, come on, I can throw every Level 7, 8 and 9 spell in my book and do NOTHING. Doesn't that strike anyone as odd? Why should it? In the vanilla game there are enemies who are immune to magic (e.g. demiliches). |
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